时间:2022-12-07 09:37:18 | 栏目:C代码 | 点击:次
在软件组件的设计中,如果责任划分的不清晰,使用继承得到的结果往往是随着需求的变化,子类急剧膨胀,同时充斥着重复代码,这时候的关键是划清责任。
将抽象部分(业务功能)与实现部分(平台实现)分离,使它们都可以独立地变化。
class Messager { public: virtual void Login(string username, string password) = 0; virtual void SendMessage(string message) = 0; virtual void SendPicture(Image image) = 0; virtual void PlaySound() = 0; virtual void DrawShape() = 0; virtual void WriteText() = 0; virtual void Connect() = 0; virtual ~Messager() {} }; //平台实现 class PCMessagerBase : public Messager { public: virtual void PlaySound() { //********** } virtual void DrawShape() { //********** } virtual void WriteText() { //********** } virtual void Connect() { //********** } }; class MobileMessagerBase : public Messager { public: virtual void PlaySound() { //========== } virtual void DrawShape() { //========== } virtual void WriteText() { //========== } virtual void Connect() { //========== } }; //业务抽象 class PCMessagerLite : public PCMessagerBase { public: virtual void Login(string username, string password) { PCMessagerBase::Connect(); //........ } virtual void SendMessage(string message) { PCMessagerBase::WriteText(); //........ } virtual void SendPicture(Image image) { PCMessagerBase::DrawShape(); //........ } }; class PCMessagerPerfect : public PCMessagerBase { public: virtual void Login(string username, string password) { PCMessagerBase::PlaySound(); //******** PCMessagerBase::Connect(); //........ } virtual void SendMessage(string message) { PCMessagerBase::PlaySound(); //******** PCMessagerBase::WriteText(); //........ } virtual void SendPicture(Image image) { PCMessagerBase::PlaySound(); //******** PCMessagerBase::DrawShape(); //........ } }; class MobileMessagerLite : public MobileMessagerBase { public: virtual void Login(string username, string password) { MobileMessagerBase::Connect(); //........ } virtual void SendMessage(string message) { MobileMessagerBase::WriteText(); //........ } virtual void SendPicture(Image image) { MobileMessagerBase::DrawShape(); //........ } }; class MobileMessagerPerfect : public MobileMessagerBase { public: virtual void Login(string username, string password) { MobileMessagerBase::PlaySound(); //******** MobileMessagerBase::Connect(); //........ } virtual void SendMessage(string message) { MobileMessagerBase::PlaySound(); //******** MobileMessagerBase::WriteText(); //........ } virtual void SendPicture(Image image) { MobileMessagerBase::PlaySound(); //******** MobileMessagerBase::DrawShape(); //........ } }; void Process() { //编译时装配 Messager* m = new MobileMessagerPerfect(); }
class Messager { protected: MessagerImp* messagerImp;//... public: virtual void Login(string username, string password) = 0; virtual void SendMessage(string message) = 0; virtual void SendPicture(Image image) = 0; virtual ~Messager() {} }; class MessagerImp { public: virtual void PlaySound() = 0; virtual void DrawShape() = 0; virtual void WriteText() = 0; virtual void Connect() = 0; virtual MessagerImp() {} }; //平台实现 n class PCMessagerImp : public MessagerImp { public: virtual void PlaySound() { //********** } virtual void DrawShape() { //********** } virtual void WriteText() { //********** } virtual void Connect() { //********** } }; class MobileMessagerImp : public MessagerImp { public: virtual void PlaySound() { //========== } virtual void DrawShape() { //========== } virtual void WriteText() { //========== } virtual void Connect() { //========== } }; //业务抽象 m //类的数目:1+n+m class MessagerLite :public Messager { public: virtual void Login(string username, string password) { messagerImp->Connect(); //........ } virtual void SendMessage(string message) { messagerImp->WriteText(); //........ } virtual void SendPicture(Image image) { messagerImp->DrawShape(); //........ } }; class MessagerPerfect :public Messager { public: virtual void Login(string username, string password) { messagerImp->PlaySound(); //******** messagerImp->Connect(); //........ } virtual void SendMessage(string message) { messagerImp->PlaySound(); //******** messagerImp->WriteText(); //........ } virtual void SendPicture(Image image) { messagerImp->PlaySound(); //******** messagerImp->DrawShape(); //........ } }; void Process() { //运行时装配 MessagerImp* mImp = new PCMessagerImp(); Messager* m = new Messager(mImp); }