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C语言控制台实现字符飞机大战

时间:2022-10-12 10:04:53 | 栏目:C代码 | 点击:

本文实例为大家分享了C语言实现字符飞机大战的具体代码,供大家参考,具体内容如下

先看看效果吧

大一的时候做的,当时没有好的代码习惯,所以代码有点乱,代码直接复制就能用了,功能可以自行拓展。

代码:

#include <stdio.h>
#include <stdlib.h>
#include <conio.h>
int main () {
 int life=6;//生命
 int i,j/*循环*/,plane_x,plane_y/*飞机所在坐标*/,a;
 plane_x=8,plane_y=15;//初始化飞机
 char getc; //方向获取
 /*构造地图*/
 int score=0; //得分 // 1 1 1 1 1 1 1
 char Map[17][17]= { //0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6
 {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},//0
 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},//1
 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},//2
 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},//3
 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},//4
 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},//5
 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},//6
 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},//7
 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},//8
 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},//9
 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},//10
 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},//11
 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},//12
 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},//13
 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},//14
 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},//15
 {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}
 };//16
 for(;;) { //实现游戏循环
 int x,y;//随机出现的敌机
 x=rand()%15+1;
 y=rand()%14+1;
 Map[y][x]=4;
 Map[plane_y][plane_x]=2;//初始化飞机
 for(i=0; i<17; i++) { //打印地图
 for(j=0; j<17; j++) {
 if(Map[i][j]==1)//1为墙
 printf("?");
 else if(Map[i][j]==0)
 printf(" ");
 else if(Map[i][j]==2)//2为飞机 初始map[15][7] (16,8)
 printf("Ж");
 else if(Map[i][j]==3)//3 子弹
 printf("!!");
 else if(Map[i][j]==4)//4 敌机
 printf("Ψ");
 }
 printf("\n");
 } //打印地图结束
 printf("\n Ж生命:");
 
 for(i=0; i<life; i++)
 printf("■");
 printf("\n");
 printf(" 得分:%d\n\n 控制:\n w:上\ts:下\n a:左\ts:右\n e:发射子弹",score);
 for(i=0; i<17; i++) { //清除子弹
 for(j=0; j<17; j++) {
 if(Map[i][j]==3)
 Map[i][j]=0;
 }
 }//清除子弹结束
 for(i=0; i<17; i++) { //清除飞机轨迹
 for(j=0; j<17; j++) {
 if(Map[i][j]==2)
 Map[i][j]=0;
 }
 }//清除飞机轨迹 结束
 if(plane_x>0&&plane_x<16&&plane_y>0&&plane_y<16) {
 getc=getch();
 if (getc=='d') { //wasd
 ++plane_x;
 if(plane_x<=0)
 plane_x=1;
 else if(plane_x>=16)
 plane_x=15;
 else if(Map[plane_y][plane_x]==4) { //碰撞敌机,退出
 life--;
 if(life==0)
 break;
 }
 }
 if (getc=='a') {
 --plane_x;
 if(plane_x<=0)
 plane_x=1;
 else if(plane_x>=16)
 plane_x=15;
 else if(Map[plane_y][plane_x]==4) { //碰撞敌机,当life==0退出
 life--;
 if(life==0)
 break;
 }
 }
 if (getc=='w') {
 --plane_y;
 if(plane_y<=0)
 plane_y=1;
 else if(plane_y>=16)
 plane_y=15;
 else if(Map[plane_y][plane_x]==4) { //碰撞敌机,退出
 life--;
 if(life==0)
 break;
 }
 }
 if (getc=='s') {
 ++plane_y;
 if(plane_y<=0)
 plane_y=1;
 else if(plane_y>=16)
 plane_y=15;
 else if(Map[plane_y][plane_x]==4) { //碰撞敌机,退出
 life--;
 if(life==0)
 break;
 }
 }
 if (getc=='e') {
 
 for(a=plane_y-1; a>=1; a--) {
 if(Map[a][plane_x]==4) { //
 score++;
 Map[a][plane_x]=0;//清除敌机
 break;
 }
 Map[a][plane_x]=3;
 }
 }
 }
 system("cls");
 }
 system("cls");
 printf("总分:%d",score);
 getch();
 return 0;
}

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