时间:2022-10-03 11:32:12 | 栏目:Python代码 | 点击:次
Python小白一只,正在成长,程序自己设计,很多不足,算法很多地方能优化。欢迎大佬来指教。
游戏效果
创建设置类,储存游戏基础数据
可以不使用这个类,在程序中直接使用相应的数据。但是使用这个类更便于程序阅读和修改基础数据。
class Settings: def __init__(self): self.picture_num = 4 # 每行图片数 self.screen_width = 408 # 窗口宽度 self.screen_length = 809 # 窗口长度 self.picture_length = 100 # 每个正方形图片的长 self.screen_bgcol = (96, 127, 255) # 背景颜色 self.picture_bian = 1 # 每个图片的边缘宽度 ,便于分清每个照片 self.picture_distance = 102 # 两个图片之间的距离
创建图片类,储存游戏需要的图片
这样可以在游戏的开始把游戏用到的图片一起读到内存,显示照片时直接使用创建的图像对象列表即可。
类的构造函数要接收一个数字,按着这个数字读生成相应图片的路径和名称 picture_name。在按照这个打开相应的照片。
pygame相应方法可以简单学习一下。
class Picture: def __init__(self, num): self.picture_name = 'images/p{}.gif'.format(num) self.picture = pygame.image.load(self.picture_name) # 打开照片 self.picture_rect = self.picture.get_rect() # 获得照片属性类 def display_picture(self, screen, x, y): # 在屏幕上显示图片方法 self.picture_rect.x = x self.picture_rect.y = y screen.blit(self.picture, self.picture_rect)
生成初始数据,创建窗口
游戏数据用两个4*4二维列表存储,一个存储图片位置,一个存储图片对象。
游戏开始,图片的顺序的应该是乱的。
先要对数据进行打乱,打乱时要按照原有的顺序打乱,不然可能会出现图片不可能复原的情况。
数据打乱函数
def data_begin(caozuoshu, p0, data): for i in caozuoshu: move(i, p0, data) def move(i, p0, data): if i == 3 and p0[1] > 0: t = data[p0[0]][p0[1]] data[p0[0]][p0[1]] = data[p0[0]][p0[1]-1] data[p0[0]][p0[1]-1] = t p0[1] -= 1 elif i == 4 and p0[1] < 3: t = data[p0[0]][p0[1]] data[p0[0]][p0[1]] = data[p0[0]][p0[1]+1] data[p0[0]][p0[1]+1] = t p0[1] += 1 elif i == 1 and p0[0] > 0: t = data[p0[0]][p0[1]] data[p0[0]][p0[1]] = data[p0[0]-1][p0[1]] data[p0[0]-1][p0[1]] = t p0[0] -= 1 elif i == 2 and p0[0] < 3: t = data[p0[0]][p0[1]] data[p0[0]][p0[1]] = data[p0[0]+1][p0[1]] data[p0[0]+1][p0[1]] = t p0[0] += 1 def create_caozuoshu(): n = 30 caozuo = [1, 2, 3, 4] caozuoshu = [] for i in range(n): caozuoshu.append(random.choice(caozuo)) return caozuoshu
这样之后,把data列表打乱
在按照data生成picture列表
def create_pictures(picture, data, set): for i in range(set.picture_num): for j in range(set.picture_num): p = Picture(data[i][j]) picture[i][j] = p
创建窗口函数
def screen_create(set): pygame.init() screen = pygame.display.set_mode((set.screen_length, set.screen_width)) pygame.display.set_caption("拼图") return screen
主函数
if __name__ == '__main__': set = Settings() # 初始数据 data = [[9, 1, 3, 4], [2, 16, 14, 8], [6, 10, 5, 12], [13, 7, 11, 15]] p0 = [1, 1] caozuoshu = create_caozuoshu() data_begin(caozuoshu, p0, data) bushu = [0] # 创建图片 picture = [[None, None, None, None], [None, None, None, None], [None, None, None, None], [None, None, None, None]] yuantu = Picture(17) create_pictures(picture, data, set) # 按照data生成相应顺序的picture列表 # 创建窗口 screen = screen_create(set) # 游戏主循环 while True: check_events(picture, p0, data, bushu) screen_updata(picture, screen, set, yuantu)
响应按键控制
响应按键是,picture和data列表都要同步改变,data用来判断是否拼图完成。
响应按键,产生相应的控制
def check_events(picture, p0, data, bushu): for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() elif event.type == pygame.KEYDOWN and game_over(data, set, bushu): if event.key == pygame.K_DOWN and p0[0] > 0: xinhao = 1 bushu[0] += 1 updata(xinhao, picture, p0, data) elif event.key == pygame.K_UP and p0[0] < 3: xinhao = 2 bushu[0] += 1 updata(xinhao, picture, p0, data) elif event.key == pygame.K_RIGHT and p0[1] > 0: xinhao = 3 bushu[0] += 1 updata(xinhao, picture, p0, data) elif event.key == pygame.K_LEFT and p0[1] < 3: xinhao = 4 bushu[0] += 1 updata(xinhao, picture, p0, data)
按照控制数,更新picture和data
def updata(xinhao, picture, p0, data): if xinhao == 3: tmp = picture[p0[0]][p0[1]] picture[p0[0]][p0[1]] = picture[p0[0]][p0[1]-1] picture[p0[0]][p0[1]-1] = tmp t = data[p0[0]][p0[1]] data[p0[0]][p0[1]] = data[p0[0]][p0[1]-1] data[p0[0]][p0[1]-1] = t p0[1] -= 1 elif xinhao == 4: tmp = picture[p0[0]][p0[1]] picture[p0[0]][p0[1]] = picture[p0[0]][p0[1] + 1] picture[p0[0]][p0[1] + 1] = tmp t = data[p0[0]][p0[1]] data[p0[0]][p0[1]] = data[p0[0]][p0[1]+1] data[p0[0]][p0[1]+1] = t p0[1] += 1 elif xinhao == 1: tmp = picture[p0[0]][p0[1]] picture[p0[0]][p0[1]] = picture[p0[0] - 1][p0[1]] picture[p0[0] - 1][p0[1]] = tmp t = data[p0[0]][p0[1]] data[p0[0]][p0[1]] = data[p0[0]-1][p0[1]] data[p0[0]-1][p0[1]] = t p0[0] -= 1 elif xinhao == 2: tmp = picture[p0[0]][p0[1]] picture[p0[0]][p0[1]] = picture[p0[0] + 1][p0[1]] picture[p0[0] + 1][p0[1]] = tmp t = data[p0[0]][p0[1]] data[p0[0]][p0[1]] = data[p0[0] + 1][p0[1]] data[p0[0] +1][p0[1]] = t p0[0] += 1
判断是否拼图完成
def game_over(data, set,bushu): datao = [[1, 2, 3, 4], [5, 6, 7, 8], [9, 10, 11, 12], [13, 14, 15, 16]] for i in range(set.picture_num): for j in range(set.picture_num): if datao[i][j] != data[i][j]: return True print("牛逼!\n 游戏结束!\n 步数:{}".format(bushu[0])) return False
此函数要在响应按键函数中实时使用,监测是否完成拼图。
完整程序
import pygame import random import sys class Settings: def __init__(self): self.picture_num = 4 self.screen_width = 408 self.screen_length = 809 self.picture_length = 100 self.screen_bgcol = (96, 127, 255) self.picture_speed = 5 self.picture_bian = 1 self.picture_distance = 102 class Picture: def __init__(self, num): self.picture_name = 'images/p{}.gif'.format(num) self.picture = pygame.image.load(self.picture_name) self.picture_rect = self.picture.get_rect() def display_picture(self, screen, x, y): self.picture_rect.x = x self.picture_rect.y = y screen.blit(self.picture, self.picture_rect) '''def data_begin(data,p0): n = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16] ns = 16 for i in range(4): for j in range(4): num = random.randint(0, ns-1) ns -= 1 data[i][j] = n.pop(num) if data[i][j] == 16: p0[0] = i p0[1] = j''' def data_begin(caozuoshu, p0, data): for i in caozuoshu: move(i, p0, data) def move(i, p0, data): if i == 3 and p0[1] > 0: t = data[p0[0]][p0[1]] data[p0[0]][p0[1]] = data[p0[0]][p0[1]-1] data[p0[0]][p0[1]-1] = t p0[1] -= 1 elif i == 4 and p0[1] < 3: t = data[p0[0]][p0[1]] data[p0[0]][p0[1]] = data[p0[0]][p0[1]+1] data[p0[0]][p0[1]+1] = t p0[1] += 1 elif i == 1 and p0[0] > 0: t = data[p0[0]][p0[1]] data[p0[0]][p0[1]] = data[p0[0]-1][p0[1]] data[p0[0]-1][p0[1]] = t p0[0] -= 1 elif i == 2 and p0[0] < 3: t = data[p0[0]][p0[1]] data[p0[0]][p0[1]] = data[p0[0]+1][p0[1]] data[p0[0]+1][p0[1]] = t p0[0] += 1 def create_caozuoshu(): n = 30 caozuo = [1, 2, 3, 4] caozuoshu = [] for i in range(n): caozuoshu.append(random.choice(caozuo)) return caozuoshu def create_pictures(picture, data, set): for i in range(set.picture_num): for j in range(set.picture_num): p = Picture(data[i][j]) picture[i][j] = p def screen_updata(picture, screen, set, yuantu): screen.fill(set.screen_bgcol) x, y = 402, set.picture_bian for i in range(set.picture_num): for j in range(set.picture_num): picture[i][j].display_picture(screen, x, y) x += set.picture_distance x = 402 y += set.picture_distance yuantu.display_picture(screen, 1, 4) pygame.display.flip() def screen_create(set): pygame.init() screen = pygame.display.set_mode((set.screen_length, set.screen_width)) pygame.display.set_caption("拼图") return screen def game_over(data, set,bushu): datao = [[1, 2, 3, 4], [5, 6, 7, 8], [9, 10, 11, 12], [13, 14, 15, 16]] for i in range(set.picture_num): for j in range(set.picture_num): if datao[i][j] != data[i][j]: return True print("牛逼!\n 游戏结束!\n 步数:{}".format(bushu[0])) return False def updata(xinhao, picture, p0, data): if xinhao == 3: tmp = picture[p0[0]][p0[1]] picture[p0[0]][p0[1]] = picture[p0[0]][p0[1]-1] picture[p0[0]][p0[1]-1] = tmp t = data[p0[0]][p0[1]] data[p0[0]][p0[1]] = data[p0[0]][p0[1]-1] data[p0[0]][p0[1]-1] = t p0[1] -= 1 elif xinhao == 4: tmp = picture[p0[0]][p0[1]] picture[p0[0]][p0[1]] = picture[p0[0]][p0[1] + 1] picture[p0[0]][p0[1] + 1] = tmp t = data[p0[0]][p0[1]] data[p0[0]][p0[1]] = data[p0[0]][p0[1]+1] data[p0[0]][p0[1]+1] = t p0[1] += 1 elif xinhao == 1: tmp = picture[p0[0]][p0[1]] picture[p0[0]][p0[1]] = picture[p0[0] - 1][p0[1]] picture[p0[0] - 1][p0[1]] = tmp t = data[p0[0]][p0[1]] data[p0[0]][p0[1]] = data[p0[0]-1][p0[1]] data[p0[0]-1][p0[1]] = t p0[0] -= 1 elif xinhao == 2: tmp = picture[p0[0]][p0[1]] picture[p0[0]][p0[1]] = picture[p0[0] + 1][p0[1]] picture[p0[0] + 1][p0[1]] = tmp t = data[p0[0]][p0[1]] data[p0[0]][p0[1]] = data[p0[0] + 1][p0[1]] data[p0[0] +1][p0[1]] = t p0[0] += 1 #print(data) def check_events(picture, p0, data, bushu): for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() elif event.type == pygame.KEYDOWN and game_over(data, set, bushu): if event.key == pygame.K_DOWN and p0[0] > 0: xinhao = 1 bushu[0] += 1 updata(xinhao, picture, p0, data) elif event.key == pygame.K_UP and p0[0] < 3: xinhao = 2 bushu[0] += 1 updata(xinhao, picture, p0, data) elif event.key == pygame.K_RIGHT and p0[1] > 0: xinhao = 3 bushu[0] += 1 updata(xinhao, picture, p0, data) elif event.key == pygame.K_LEFT and p0[1] < 3: xinhao = 4 bushu[0] += 1 updata(xinhao, picture, p0, data) if __name__ == '__main__': set = Settings() # 初始数据 data = [[9, 1, 3, 4], [2, 16, 14, 8], [6, 10, 5, 12], [13, 7, 11, 15]] p0 = [1, 1] caozuoshu = create_caozuoshu() data_begin(caozuoshu, p0, data) bushu = [0] # 创建图片 picture = [[None, None, None, None], [None, None, None, None], [None, None, None, None], [None, None, None, None]] yuantu = Picture(17) create_pictures(picture, data, set) # 创建窗口 screen = screen_create(set) # 游戏主循环 while True: check_events(picture, p0, data, bushu) screen_updata(picture, screen, set, yuantu)
游戏用到的图片,图片位置和文件名要和程序中的一致