时间:2022-09-07 09:58:57 | 栏目:C代码 | 点击:次
输入0结束程序
输入1开始游戏
输入0标记地雷模式
输入坐标
输入1踩坐标模式
输入坐标
(1表示炸弹的位置,0表示没有炸弹的位置)
输入0结束程序
输入1重新开始游戏
输入0结束程序
输入1重新开始游戏
我创建了两个.c源文件,一个.h头文件
#define _CRT_SECURE_NO_WARNINGS #include"game.h" int main() { int exi = 0; srand((unsigned int)time(NULL)); board(); printf("请输入是否开始游戏:>"); scanf("%d", &exi); do { switch (exi) { case 1: { game(); printf("是否输入1重新开始游戏:>"); scanf("%d", &exi); if (exi == 0) { printf("游戏结束"); } break; } case 0: { printf("游戏结束"); break; } default: { printf("输入错误,请重新输入:>"); scanf("%d", &exi); if (exi == 0) { printf("游戏结束\n"); } break; } } } while (exi); return 0; }
#pragma once #include<stdio.h> #include<time.h> #include<stdlib.h> #define WID 9 #define LON 9 #define WIDS WID+2 #define LONS LON+2 #define RAN 5 void board(); //打印开始的面板 void game(); //游戏运行的起点 void initialization(char mane[WIDS][LONS], char siz, int x, int y); //把数组内框初始化为siz void display(char mane[WIDS][LONS], int x, int y); //打印数组内框的字符 void random(char mane[WIDS][LONS], int count); //在数组中随机赋予count个炸弹 int look(char mane[WIDS][LONS], int x, int y); //计算mane数组x,y位置周围有多少炸弹 void judge(char mane[WIDS][LONS], char show[WIDS][LONS],char include[WIDS][LONS]); //判断输入是否获得胜利 void xunhuan(char mane[WIDS][LONS], char show[WIDS][LONS], char include[WIDS][LONS], int X, int Y); //判断周围没有雷,会向外继续推,直到出现雷 void change(char show[WIDS][LONS], int x, int y, char siz); //改变数组show位置(x,y)为字符siz void jishu(); //统计选择了几次的位置,包括类推的位置,实现一点出现一大片的功能
#define _CRT_SECURE_NO_WARNINGS #include"game.h" static int a = 0; void board() { printf("****************************\n"); printf("****************************\n"); printf("********* 1.play **********\n"); printf("********* 0.exit **********\n"); printf("****************************\n"); printf("****************************\n"); } //数组初始化 void initialization(char mane[WIDS][LONS], char siz, int x, int y) { int i = 0; for (i = 0; i <= x+1; i++) { int j = 0; for (j = 0; j <= y+1; j++) { mane[i][j] = siz; } } } //打印第一个面板 void display(char mane[WIDS][LONS], int x,int y) { int i = 0; int j = 0; printf("-----------扫雷-----------\n"); printf("0 | "); for (j = 1; j <= y; j++) { printf("%d ",j); } printf("\n"); printf("- - -"); for (j = 1; j <= y; j++) { printf(" -"); } for (i = 1; i <= x; i++) { printf("\n"); printf("%d | ",i); for (j = 1; j <= y; j++) { printf("%c ", mane[i][j]); } } printf("\n-----------扫雷-----------\n"); } void random(char mane[WIDS][LONS],int count) { int x = 0; int y = 0; while (count) { x = rand() % WID + 1; y = rand() % LON + 1; if (mane[x][y] == '0') { mane[x][y] = '1'; count--; } } } int look(char mane[WIDS][LONS],int x,int y) { return mane[x][y + 1] + mane[x][y - 1] + mane[x - 1][y + 1] + mane[x - 1][y - 1] + mane[x + 1][y + 1] + mane[x + 1][y - 1] + mane[x - 1][y] + mane[x + 1][y]-8*'0'; } void jishu() { a++; } void xunhuan(char mane[WIDS][LONS], char show[WIDS][LONS], char include[WIDS][LONS],int X,int Y) { if (include[X][Y] != '1') { int count = 0; count = look(mane, X, Y); show[X][Y] = count + '0'; include[X][Y] = '1'; jishu(); if (count == 0) { xunhuan(mane, show, include, X + 1, Y + 1); xunhuan(mane, show, include, X - 1, Y - 1); xunhuan(mane, show, include, X + 1, Y); xunhuan(mane, show, include, X - 1, Y); xunhuan(mane, show, include, X, Y + 1); xunhuan(mane, show, include, X, Y - 1); xunhuan(mane, show, include, X + 1, Y - 1); xunhuan(mane, show, include, X - 1, Y + 1); } } } void change(char show[WIDS][LONS], int x, int y,char siz) { show[x][y] = siz; } void judge(char mane[WIDS][LONS], char show[WIDS][LONS], char include[WIDS][LONS]) { int X = 0; int Y = 0; display(show, WID, LON); do { int num = a; if (num == WID * LON - RAN) { printf("恭喜你获得胜利!\n\n"); display(mane, WID, LON); break; } printf("想要标记地雷就输入0,想要选择就输入1):>"); int choose = 0; scanf("%d", &choose); printf("\n"); if (choose==1) { printf("输入0 0结束游戏\n"); printf("请输入你选择的坐标:>"); scanf("%d%d", &X, &Y); if (X == 0 && Y == 0) { printf("\n结束此次游戏\n\n"); break; } if (X >= 1 && X <= 9 && Y >= 1 && Y <= 9) { if (mane[X][Y] == '1') { printf("\n你吃到炸弹啦,死翘翘了\n\n"); display(mane, WID, LON); break; } else { xunhuan(mane, show, include, X, Y); display(show, WID, LON); //display(mane, WID, LON); } } else { printf("\n你输的超过范围啦,"); } } else { printf("\n输入0 0结束游戏\n"); printf("请输入你选择的坐标:>"); scanf("%d%d", &X, &Y); if (X == 0 && Y == 0) { printf("\n结束此次游戏\n\n"); break; } change(show,X,Y,'F'); display(show, WID, LON); } } while (1); } void chu(char mane[WIDS][LONS], char siz,int x, int y) { int i = 0; for (i = 1; i <= x ; i++) { int j = 0; for (j = 1; j <= y ; j++) { mane[i][j] = siz; } } } void game() { char mane[WIDS][LONS]; char show[WIDS][LONS]; char include[WIDS][LONS]; initialization(mane, '0', WID, LON); initialization(show, '*', WID, LON); initialization(include, '1', WID, LON); chu(include, '0', WID, LON); random(mane,RAN); //display(mane, WID, LON); //display(show, WID, LON); judge(mane,show,include); }
我写的这个小游戏还很粗糙,不过才开始学,进步空间还是很大的,代码就上传到gitee了