时间:2022-03-12 08:49:51 | 栏目:C代码 | 点击:次
本游戏需要用到的核心技术,如下:
二维数组分支语句技术难点: 二维数组的应用和游戏的判断逻辑
只要会以上的技术的萌新都能做出很棒的游戏,博主本身也是一枚小白,如果源代码的某些地方有不足,请大佬在评论区指出。
分析游戏逻辑,再根据游戏分析游戏代码逻辑写出伪代码,再分析可能存在的问题,最后一步才是开发游戏。
#pragma once #include <stdio.h> #include <Windows.h> #define ROW 10 #define COL 10 enum Control { 上 = 72, 下 = 80, 左 = 75, 右 = 77 }; extern void Game(); extern void DisplayBoard(int board[ROW][COL]); extern void MovePlayer(int board[ROW][COL]); extern void PushBox(int board[ROW][COL], int y, int x, char ch); extern void MovePlay(int board[ROW][COL], int y, int x); extern int JudgeVictory(int board[ROW][COL]); extern void HelpMan();
#include "PushBoxGame.h" void HelpMan() { system("cls"); printf("==============================\n"); printf("\t移动操作\n"); printf("向上移动:\t↑\tw\n"); printf("向下移动:\t↓\ts\n"); printf("向左移动:\t←\ta\n"); printf("向右移动:\t→\td\n"); printf("------------------------------\n"); printf("\t功能性操作\n"); printf("游戏内回到主菜单:\tz\n"); printf("==============================\n"); printf("按任意键退出.......\n"); _getch(); } int JudgeVictory(int board[ROW][COL]) { int i = 0; int j = 0; int count = 0; for (i = 0; i < ROW; i++) { for (j = 0; j < COL; j++) { if (5 == board[i][j]) { count++; } if (count == 4) { return 1; } } } return 0; } void MovePlay(int board[ROW][COL], int y, int x) { //看是空地还是存放点 if (0 == board[y][x]) { board[y][x] = 6; } else if (3 == board[y][x]) { board[y][x] = 4; } } void PushBox(int board[ROW][COL], int y, int x, char ch) { //如果箱子在存放点 if (5 == board[y][x]) { switch (ch) { case 'w': if (0 == board[y - 1][x]) { board[y--][x] = 4; board[y][x] = 2; } else if (3 == board[y - 1][x]) { board[y--][x] = 4; board[y][x] = 5; } break; case 's': if (0 == board[y + 1][x]) { board[y++][x] = 4; board[y][x] = 2; } else if (3 == board[y + 1][x]) { board[y++][x] = 4; board[y][x] = 5; } break; case 'a': if (0 == board[y][x - 1]) { board[y][x--] = 4; board[y][x] = 2; } else if (3 == board[y][x - 1]) { board[y][x--] = 4; board[y][x] = 5; } break; case 'd': if (0 == board[y][x + 1]) { board[y][x++] = 4; board[y][x] = 2; } else if (3 == board[y][x + 1]) { board[y][x++] = 4; board[y][x] = 5; } break; } } //没在存放点 else if (2 == board[y][x]) { switch (ch) { case 'w': if (0 == board[y - 1][x]) { board[y--][x] = 6; board[y][x] = 2; } else if (3 == board[y - 1][x]) { board[y--][x] = 6; board[y][x] = 5; } break; case 's': if (0 == board[y + 1][x]) { board[y++][x] = 6; board[y][x] = 2; } else if (3 == board[y + 1][x]) { board[y++][x] = 6; board[y][x] = 5; } break; case 'a': if (0 == board[y][x - 1]) { board[y][x--] = 6; board[y][x] = 2; } else if (3 == board[y][x - 1]) { board[y][x--] = 6; board[y][x] = 5; } break; case 'd': if (0 == board[y][x + 1]) { board[y][x++] = 6; board[y][x] = 2; } else if (3 == board[y][x + 1]) { board[y][x++] = 6; board[y][x] = 5; } break; } } } void MovePlayer(int board[ROW][COL]) { int x = 0; int y = 0; int i = 0; int j = 0; for (i = 0; i < ROW; i++) { for (j = 0; j < COL; j++) { if (6 == board[i][j]) { x = j; y = i; } } } do { DisplayBoard(board); switch (_getch()) { case 'w': case 'W': case 上: //判断是在空地,还是在存放点 if (6 == board[y][x]) { //如果人后面是箱子就移动箱子 if (!(2 == board[y - 2][x]) && !(5 == board[y - 2][x]) && !(1 == board[y - 2][x]) && (2 == board[y - 1][x] || 5 == board[y - 1][x])) { board[y--][x] = 0; PushBox(board, y, x, 'w'); } //如果人后面不是箱子就移动人 else if (0 == board[y - 1][x] || 3 == board[y - 1][x]) { board[y--][x] = 0; MovePlay(board, y, x); } } else if (4 == board[y][x]) { //如果人后面是箱子就移动箱子 if (!(2 == board[y - 2][x]) && !(5 == board[y - 2][x]) && !(1 == board[y - 2][x]) && (2 == board[y - 1][x] || 5 == board[y - 1][x])) { board[y--][x] = 3; PushBox(board, y, x, 'w'); } //如果人后面不是箱子就移动人 else if (0 == board[y - 1][x] || 3 == board[y - 1][x]) { board[y--][x] = 3; MovePlay(board, y, x); } } break; case 's': case 'S': case 下: //判断是在空地,还是在存放点 if (6 == board[y][x]) { //如果人后面是箱子就移动箱子 if (!(2 == board[y + 2][x]) && !(5 == board[y + 2][x]) && !(1 == board[y + 2][x]) && (2 == board[y + 1][x] || 5 == board[y + 1][x])) { board[y++][x] = 0; PushBox(board, y, x, 's'); } //如果人后面不是箱子就移动人 else if (0 == board[y + 1][x] || 3 == board[y + 1][x]) { board[y++][x] = 0; MovePlay(board, y, x); } } else if (4 == board[y][x]) { //如果人后面是箱子就移动箱子 if (!(2 == board[y + 2][x]) && !(5 == board[y + 2][x]) && !(1 == board[y + 2][x]) && (2 == board[y + 1][x] || 5 == board[y + 1][x])) { board[y++][x] = 3; PushBox(board, y, x, 's'); } //如果人后面不是箱子就移动人 else if (0 == board[y + 1][x] || 3 == board[y + 1][x]) { board[y++][x] = 3; MovePlay(board, y, x); } } break; case 'a': case 'A': case 左: //判断是在空地,还是在存放点 if (6 == board[y][x]) { //如果人后面是箱子就移动箱子 if (!(2 == board[y][x - 2]) && !(5 == board[y][x - 2]) && !(1 == board[y][x - 2]) && (2 == board[y][x - 1] || 5 == board[y][x - 1])) { board[y][x--] = 0; PushBox(board, y, x, 'a'); } //如果人后面不是箱子就移动人 else if (0 == board[y][x - 1] || 3 == board[y][x - 1]) { board[y][x--] = 0; MovePlay(board, y, x); } } else if (4 == board[y][x]) { //如果人后面是箱子就移动箱子 if (!(2 == board[y][x - 2]) && !(5 == board[y][x - 2]) && !(1 == board[y][x - 2]) && (2 == board[y][x - 1] || 5 == board[y][x - 1])) { board[y][x--] = 3; PushBox(board, y, x, 'a'); } //如果人后面不是箱子就移动人 else if (0 == board[y][x - 1] || 3 == board[y][x - 1]) { board[y][x--] = 3; MovePlay(board, y, x); } } break; case 'd': case 'D': case 右: //判断是在空地,还是在存放点 if (6 == board[y][x]) { //如果人后面是箱子就移动箱子 if (!(2 == board[y][x + 2]) && !(5 == board[y][x + 2]) && !(1 == board[y][x + 2]) && (2 == board[y][x + 1] || 5 == board[y][x + 1])) { board[y][x++] = 0; PushBox(board, y, x, 'd'); } //如果人后面不是箱子就移动人 else if (0 == board[y][x + 1] || 3 == board[y][x + 1]) { board[y][x++] = 0; MovePlay(board, y, x); } } else if (4 == board[y][x]) { //如果人后面是箱子就移动箱子 if (!(2 == board[y][x + 2]) && !(5 == board[y][x + 2]) && !(1 == board[y][x + 2]) && (2 == board[y][x + 1] || 5 == board[y][x + 1])) { board[y][x++] = 3; PushBox(board, y, x, 'd'); } //如果人后面不是箱子就移动人 else if (0 == board[y][x + 1] || 3 == board[y][x + 1]) { board[y][x++] = 3; MovePlay(board, y, x); } } break; case 'z': return; } if (JudgeVictory(board)) { system("cls"); DisplayBoard(board); printf("恭喜通关!\n"); printf("按任意键继续\n"); getchar(); _getch(); return; } } while (1); } void DisplayBoard(int board[ROW][COL]) { system("cls"); int i = 0; int j = 0; for (i = 0; i < ROW; i++) { for (j = 0; j < COL; j++) { switch (board[i][j]) { case 0: printf(" "); break; case 1: printf("■"); break; case 2: printf("□"); break; case 3: printf("☆"); break; case 4: printf("♂"); break; case 5: printf("★"); break; case 6: printf("♀"); break; } } putchar('\n'); } } void Game() { //墙壁:1 ■ //箱子:2 □ //箱子存放点:3 ☆ //人在箱子存放点:4 ♂ //箱子在箱子存放点:5 ★ //人:6 ♀ int board[ROW][COL] = { { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, { 1, 0, 0, 0, 0, 1, 0, 0, 0, 1 }, { 1, 0, 2, 0, 0, 1, 0, 2, 0, 1 }, { 1, 0, 0, 2, 0, 1, 0, 0, 0, 1 }, { 1, 1, 1, 0, 0, 0, 0, 0, 0, 1 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 1, 0, 0, 0, 1, 0, 0, 1, 1, 1 }, { 1, 0, 2, 6, 1, 0, 0, 3, 3, 1 }, { 1, 0, 0, 0, 1, 0, 0, 3, 3, 1 }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, }; //DisplayBoard(board); MovePlayer(board); }
#include "PushBoxGame.h" #define nullptr ((void*) 0) int main() { int input = 0; do { system("color 3e"); system("mode con cols=30 lines=15"); system("cls"); printf("************************\n"); printf("**** 1. 开始游戏 *****\n"); printf("**** 2. 帮助手册 *****\n"); printf("**** 0. 退出游戏 *****\n"); printf("************************\n"); printf("请输入>:"); scanf("%d", &input); switch (input) { case 1: //游戏主体 Game(); break; case 2: HelpMan(); break; case 0: printf("游戏已退出\n"); break; default: printf("请输入有效数字!\a\n"); Sleep(500); break; } } while (input); return 0; }