时间:2022-01-23 10:28:25 | 栏目:C代码 | 点击:次
先上银行类案例代码如下:
#include<iostream> using namespace std; class BankWorker { public: void save() { cout << "存款" << endl; } void moveM() { cout << "取款" << endl; } void jiaofei() { cout << "缴费" << endl; } }; class AbBankWorker { public: virtual void dothing() = 0; }; class SaveBanker :public AbBankWorker { public: virtual void dothing() { cout << "存款" << endl; } }; class MoveBanker :public AbBankWorker { public: virtual void dothing() { cout << "取款" << endl; } }; class SaveBanker :public AbBankWorker { public: virtual void dothing() { cout << "缴费款" << endl; } }; void main11() { BankWorker*bw = new BankWorker; bw->jiaofei(); bw->moveM(); bw->save(); cout << "hello..." << endl; system("pause"); return; } void main22() { AbBankWorker*bw = NULL; bw=new MoveBanker; bw->dothing(); delete bw; return; } void main() { main22(); system("pause"); return; }
单一职责原则类的职责要单一,对外只提供一种功能,而引起内变化的原因都应该只有一个,就是依赖倒置原则依赖于抽象接口,不要依赖具体的实现类,也就是针对接口编程
#include<iostream> using namespace std; class HardDisk {public: virtual void work(); }; class Memory { public: virtual void work(); }; class Cpu { public: virtual void work(); }; class ComPuter { public: ComPuter(HardDisk*m_handdisk, Memory*m_memory, Cpu*m_cpu) { m_handdisk = handdisk; m_memory = memory; m_cpu = cpu; } public: void work() { m_handdisk->work(); m_memory->work(); m_cpu->work(); } private: HardDisk*m_handdisk; Memory*m_memory; Cpu*m_cpu; }; class InterCpu :public Cpu { public: void work() { cout << "我是因特尔厂家" << endl; } }; class XSDisk :public HardDisk { public: void work() { cout << "我是西数硬盘厂家" << endl; } }; class JSDMem :public Memory { public: void work() { cout << "我是JSDMem厂家" << endl; } }; void main() { HardDisk*handdisk=NULL; Memory*memory=NULL; Cpu*cpu=NULL; handdisk = new XSDisk; memory= new JSDMem; cpu = new InterCpu; ComPuter*mycomputer = new ComPuter(harddisk, memory, cpu); mycomputer->work(); delete mycomputer; delete cpu; delete memory; delete harddisk; cout << "hello" << endl; system("pause"); return; }
接口隔离原则不应该强迫客户的程序依赖他们不需要的接口方法,一个接口应该是提供一种对外功能,不应该把所有的操作都封装到一个接口中去
里氏替换原则任何抽象类出现的地方都可以用它的实现类进行替换,实际就是虚拟机智语言级别,实现面向对象功能
优先使用组合而不是继承原则如果使用继承,会导致复位的任何变化,都可能影响此类的行为,如果使用对象组合,就降低了这种依赖关系
迪米特法则一个对象应当对其他对象尽可能少的了解,从而降低各个对象之间的耦合,提高系统的可维护性。例如,在一个程序中,各个模块之间相互调用时,通常会提供一个统一的接口来实现,这样其他模块不需要了解另外一个模块的内部实现细节,这样当一个模块内部的实现发生改变的时候,不会影响其他模块的使用黑盒原理。