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C语言实现推箱子小游戏

时间:2021-06-14 09:47:15 | 栏目:C代码 | 点击:

本文实例为大家分享了C语言实现推箱子游戏的具体代码,供大家参考,具体内容如下

#include<stdio.h>
#include<string.h>
#include<stdlib.h>
#define N 1000
/*
r目的地 
o箱子 
i人 
x墙 
 路(空格) 
w上 
a左 
d右 
s下 
*/
void menu();
int level1();
int level2();
void swap(char*,char*);
int opera(char *p,int *ren,int xzs);
void dituprint();
 
 
void menu()
{
 printf("推箱子\n");
 printf("1.新游戏 2.选关\n");
 printf("0.退出\n");
}
 
void xuanguan()
{
 int choice_level;
 while(1)
 {
 printf("请选择关卡:\n");
 scanf("%d",&choice_level);
 switch(choice_level)
 {
 case 1:
 level1();
 break;
 case 2:
 level2();
 break;
 default:
 printf("输入错误,请重新选择关卡!"); 
 
 }
 }
}
 
 void swap(char *a,char *b)
 {
 
 char ch;
 ch=*a;
 *a=*b;
 *b=ch;
 }
 
 void dituprint(char *p)
 {
 
 for(int i=0;i<9;i++)
 {
  for(int j=0;j<9;j++)
  printf("%3c",p[i*9+j]);
  printf("\n");
  }
 }
 int opera(char *p,int *ren,int xzs)
 {
 dituprint(p);
 while(1)
 {
 for(int i=1,panduan=0;i<=xzs;i++)
 {
 if(p[ren[i]]=='o')
  {
  panduan+=1;
  printf("panduan=%d\n",panduan);
  }
 if(panduan==xzs)
  {
  printf("恭喜你,过关啦!");
  getchar();
  return 0; 
  }
 }
 char ch;
 printf("你的按键是:");
 scanf("%c",&ch);
 switch(ch)
 {
 case 'w':
 {
 if(p[ren[0]]=='r')
  {
  if(p[ren[0]-9]=='r')
  {
  ren[0]-=9;
  p[ren[0]='i'];
  p[ren[0]+9]='r';
  break;
  }
  if(p[ren[0]-9]=='x')
  {
  printf("人碰到墙了 换按其他键1哇>>>>>");
  break;
  }
  if(p[ren[0]-9]==' ')
  {
  ren[0]-=9;
  p[ren[0]='i'];
  p[ren[0]-9]='r';
  break;
  }
  if(p[ren[0]-9]=='o')
  {
  if(p[ren[0]-18]=='x'||'o')
  printf("箱子碰到了 换按其他键1哇>>>>>");break;
  if(p[ren[0]-18]=='r')
   {
   p[ren[0]-18]='o';
   p[ren[0]-9]='i';
   p[ren[0]]='r';
   ren[0]-=9;
   break;      
   }
  if(p[ren[0]-18]=='o')
   printf("推不动诶 换按其他键1哇>>>>>");break;
  if(p[ren[0]-18]==' ')
   {
   swap(&p[ren[0]-9],&p[ren[0]-18]);
   swap(&p[ren[0]],&p[ren[0]-9]);
   p[ren[0]]='r';
   ren[0]-=9;
   break;
   }  
  }  
  }
  else
  {
  if(p[ren[0]-9]=='x')
  {
   printf("人碰到墙了 换按其他键2>>>>>");
   break;
  }
  if(p[ren[0]-9]==' ')
  {
   swap(&p[ren[0]],&p[ren[0]-9]);
   ren[0]-=9;
   break;    
  }
  if(p[ren[0]-9]=='o')
  {
   if(p[ren[0]-18]=='o'||p[ren[0]-18]=='x')
   {
   printf("走不动了 换按其他键哇。。。。\n");
   break;
   }
   if(p[ren[0]-18]=='r')
   {
   p[ren[0]-18]='o';
   p[ren[0]-9]='i';
   p[ren[0]]=' ';
   ren[0]-=9;
   break;
   }
  }  
  }
  }
  break;
 case 'a':
  {
  if(p[ren[0]]=='r')
  {
  if(p[ren[0]-1]=='r')
  {
   ren[0]-=1;
   p[ren[0]]='i';
   p[ren[0]+1]='r';
   break;
   }
  if(p[ren[0]-1]=='x')
  {
   printf("人碰到墙了 换按其他键1哇>>>>>");
   break;
   }
  if(p[ren[0]-1]==' ')
  {
   ren[0]-=1;
   p[ren[0]]='i';
   p[ren[0]+9]='r';
   break;
   }
  if(p[ren[0]-1]=='o')
  {
   if(p[ren[0]-2]=='o'||p[ren[0]-2]=='x')
   {
    printf("走不动了 换按其他键娃娃。。。。。\n");
    break;
   }
   if(p[ren[0]-2]=='r')
   {
     p[ren[0]-2]='o';
     p[ren[0]-1]='i';
     p[ren[0]]=' ';
     ren[0]-=1;
     break;
     }
   if(p[ren[0]-2]==' ')
   {
    p[ren[0]-2]='o';
    p[ren[0]-1]='i';
    p[ren[0]]=' ';
    ren[0]-=1;
    break;
    }
   } 
   } 
  }
  break;
  case 's':
  {
   if(p[ren[0]]=='r')
   {
   if(p[ren[0]+9]=='r')
   {
     ren[0]+=9;
     p[ren[0]]='i';
     p[ren[0]-9]='r';
     break;
     }
   if(p[ren[0]+9]=='x')
   {
     printf("人碰到墙了 换按其他键1哇>>>>>");
     break;
     }
   if(p[ren[0]+9]==' ')
   {
     ren[0]+=9;
     p[ren[0]]='i';
     p[ren[0]+9]='r';
     break;
     }
   if(p[ren[0]+9]=='o')
   {
     if(p[ren[0]+18]=='x'||'o')
     {
     printf("箱子碰到墙了 换按其他键1哇>>>>>");break;
     if(p[ren[0]+18]=='r')
     {
     p[ren[0]+18]='o';
     p[ren[0]+9]='i';
     p[ren[0]]='r';
     ren[0]+=9;
     break; 
     }
     if(p[ren[0]+18]=='o')
     printf("推不动哎 换按其他键1哇>>>>>");break;
     if(p[ren[0]+18]==' ')
     {
     swap(&p[ren[0]+9],&p[ren[0]+18]);
     swap(&p[ren[0]],&p[ren[0]-9]);
     p[ren[0]]='r';
     ren[0]+=9;
     break;
     }
     }
     }
   else
   {
    if(p[ren[0]+9]=='x')
    {
     printf("人碰到墙了,换按其他键哇2>>>>>");
     break;
     }
    if(p[ren[0]+9]==' ')
    {
     swap(&p[ren[0]],&p[ren[0]+9]);
     ren[0]+=9;
     break;
     }
    if(p[ren[0]+9]=='o')
    {
     if(p[ren[0]+18]=='o'||p[ren[0]+18]=='x')
     {
     printf("走不动了,换按其他键哇。。。。。\n");
     break;   
     }
     if(p[ren[0]+18]=='r')
     {
     p[ren[0]+18]='o';
     p[ren[0]+9]='i';
     p[ren[0]]=' ';
     ren[0]+=9;
     break; 
     }
     if(p[ren[0]+18]==' ')
     {
     p[ren[0]+18]='o';
     p[ren[0]+9]='i';
     p[ren[0]]=' ';
     ren[0]+=9;
     break; 
     }
     }
    }
    }
    break;
    case'd':
    {
     if(p[ren[0]]=='r')
     {
     if(p[ren[0]+1]=='r')
     {
      ren[0]+=1;
      p[ren[0]]='i';
      p[ren[0]-1]='r';
      break;
     }
     if(p[ren[0]+1]=='x')
     {
      printf("人碰到墙了 换按其他键1哇>>>>>");
      break;
     }
     if(p[ren[0]+1]==' ')
     {
      ren[0]+=1;
      p[ren[0]]='i';
      p[ren[0]-1]='r';
      break;
     }
     if(p[ren[0]+1]=='o')
     {
      if(p[ren[0]+2]=='x'||'o')
      printf("箱子碰到墙了 换按其他键1哇>>>>>>");
      break;
      if(p[ren[0]+2]=='r')
      {
      p[ren[0]+2]='o';
      p[ren[0]+1]='i';
      p[ren[0]]='r';
      p[0]+=1;
      break;
      }
      if(p[ren[0]+2]=='o')
      printf("推不动诶 换按其他键1哇>>>>>");break;
      if(p[ren[0]+2]==' ')
      {
      swap(&p[ren[0]+1],&p[ren[0]+2]);
      swap(&p[ren[0]],&p[ren[0]-1]);
      p[ren[0]]='r';
      ren[0]+=1;
      break; 
      } 
     }
     }
     else
     {
     if(p[ren[0]+1]=='x')
     {
      printf("人碰到墙了,换按其他键哇2>>>>>");
      break;
     }
     if(p[ren[0]+1]==' ')
     {
      swap(&p[ren[0]],&p[ren[0]+1]);
      ren[0]+=1;
      break;
     }
     if(p[ren[0]+1]=='o')
     {
     if(p[ren[0]+2]=='o'||p[ren[0]+2]=='x')
     {
      printf("走不动了!换按其他键哇。。。。。");
      break; 
     }
     if(p[ren[0]+2]=='r')
     {
      p[ren[0]+2]='o';
      p[ren[0]+1]='i';
      p[ren[0]]=' ';
      ren[0]+=1;
      break; 
     }
     if(p[ren[0]+2]==' ')
     {
      p[ren[0]+2]='o';
      p[ren[0]+1]='i';
      p[ren[0]]=' ';
      ren[0]+=1;
      break; 
     }
      }
     }
    }
    break;
    default:printf("操作错误!请确认后再重新操作。。。。。"); 
   }
   dituprint(p);
  } 
  /*int panduan=0;
  for(int i=1;i<xzs;i++)
  {
  if(p[ren[0]]=='o')panduan++;
  }
  if(panduan=(xzs-1)){getchar();break;}*/
  }
  return 0;
 }
 
 int level1()
 {
 printf("第一关\n");
 char ditu1[9*9]={
 '0','1','2','3','4','5','6','7','8',
 '1',' ',' ','x','x','x',' ',' ',' ',
 '2',' ',' ','x','r','x',' ',' ',' ',
 '3',' ',' ','x',' ','x','x','x','x',
 '4','x','x','x','o','x','o','r','x',
 '5','x','r',' ','o','i','x','x','x',
 '6','x','x','x','x','o','x',' ',' ',
 '7',' ',' ',' ','x','r','x',' ',' ',
 '8',' ',' ',' ','x','x','x',' ',' ', 
  };
 int ren1[5]={50,22,47,43,68};
 opera(ditu1,ren1,4);
 level2();
 return 0;
 }
 
 int level2()
 {
 printf("欢迎来到第二关\n");
 char ditu1[9*9]={
 '0','1','2','3','4','5','6','7','8',
 '1',' ',' ','x','x','x',' ',' ',' ',
 '2',' ',' ','x','r','x',' ',' ',' ',
 '3',' ',' ','x',' ','x','x','x','x',
 '4','x','x','x','o','x','o','r','x',
 '5','x','r',' ','o','i','x','x','x',
 '6','x','x','x','x','o','x',' ',' ',
 '7',' ',' ',' ','x','r','x',' ',' ',
 '8',' ',' ',' ','x','x','x',' ',' ', 
  };
 int ren1[5]={50,22,47,43,68};
 opera(ditu1,ren1,4);
 level1();
 return 0; 
 }
 
int main()
 {
 int choice;
 menu();
 while(1)
 {
  scanf("%d",&choice);
  switch(choice)
  {
  case 0:
  exit(0);
  case 1:
  {
  level1();
  break;
  }
  case 2:
  {
  xuanguan();
  break;
  }
  default:
  {
  printf("操作错误!请确认正确后操作。。。。。\n");
  } 
  }
 }
  getchar();
  return 0;
 } 

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