C++实现多线程查找文件实例
时间:2021-04-07 10:15:57|栏目:C代码|点击: 次
主要是多线程的互斥 文件 的查找
多线程互斥的框架
复制代码 代码如下:
//线程函数
UINT FinderEntry(LPVOID lpParam)
{
//CRapidFinder通过参数传递进来
CRapidFinder* pFinder = (CRapidFinder*)lpParam;
CDirectoryNode* pNode = NULL;
BOOL bActive = TRUE; //bActive为TRUE,表示当前线程激活
//循环处理m_listDir列表中的目录
while (1)
{
//从列表中取出一个目录
::EnterCriticalSection(&pFinder->m_cs);
if (pFinder->m_listDir.IsEmpty()) //目录列表为空,当前线程不激活,所以bAactive=FALSE
{
bActive = FALSE;
}
else
{
pNode = pFinder->m_listDir.GetHead(); //得到一个目录
pFinder->m_listDir.Remove(pNode); //从目录列表中移除
}
::LeaveCriticalSection(&pFinder->m_cs);
//如果停止当前线程
if (bActive == FALSE)
{
//停止当前线程
//线程数--
pFinder->m_nThreadCount--;
//如果当前活动线程数为0,跳出,结束
if (pFinder->m_nThreadCount == 0)
{
::LeaveCriticalSection(&pFinder->m_cs);
break;
}
::LeaveCriticalSection(&pFinder->m_cs);
//当前活动线程数不为0,等待其他线程向目录列表中加目录
::ResetEvent(pFinder->m_hDirEvent);
::WaitForSingleObject(pFinder->m_hDirEvent, INFINITE);
//运行到这,就说明其他线程唤醒了本线程
pFinder->m_nThreadCount++; //激活了自己的线程,线程数++
bActive = TRUE; //当前线程活了
continue; //跳到while,
}
//从目录列表中成功取得了目录
<span style="white-space:pre"> </span>......................
//if (pNode)
//{
// delete pNode;
// pNode = NULL;
//}
}//end while
//促使一个搜索线程从WaitForSingleObject返回,并退出循环
::SetEvent(pFinder->m_hDirEvent);
//判断此线程是否是最后一个结束循环的线程,如果是就通知主线程
if (::WaitForSingleObject(pFinder->m_hDirEvent,0) != WAIT_TIMEOUT)
{
::SetEvent(pFinder->m_hExitEvent);
}
return 1;
}
UINT FinderEntry(LPVOID lpParam)
{
//CRapidFinder通过参数传递进来
CRapidFinder* pFinder = (CRapidFinder*)lpParam;
CDirectoryNode* pNode = NULL;
BOOL bActive = TRUE; //bActive为TRUE,表示当前线程激活
//循环处理m_listDir列表中的目录
while (1)
{
//从列表中取出一个目录
::EnterCriticalSection(&pFinder->m_cs);
if (pFinder->m_listDir.IsEmpty()) //目录列表为空,当前线程不激活,所以bAactive=FALSE
{
bActive = FALSE;
}
else
{
pNode = pFinder->m_listDir.GetHead(); //得到一个目录
pFinder->m_listDir.Remove(pNode); //从目录列表中移除
}
::LeaveCriticalSection(&pFinder->m_cs);
//如果停止当前线程
if (bActive == FALSE)
{
//停止当前线程
//线程数--
pFinder->m_nThreadCount--;
//如果当前活动线程数为0,跳出,结束
if (pFinder->m_nThreadCount == 0)
{
::LeaveCriticalSection(&pFinder->m_cs);
break;
}
::LeaveCriticalSection(&pFinder->m_cs);
//当前活动线程数不为0,等待其他线程向目录列表中加目录
::ResetEvent(pFinder->m_hDirEvent);
::WaitForSingleObject(pFinder->m_hDirEvent, INFINITE);
//运行到这,就说明其他线程唤醒了本线程
pFinder->m_nThreadCount++; //激活了自己的线程,线程数++
bActive = TRUE; //当前线程活了
continue; //跳到while,
}
//从目录列表中成功取得了目录
<span style="white-space:pre"> </span>......................
//if (pNode)
//{
// delete pNode;
// pNode = NULL;
//}
}//end while
//促使一个搜索线程从WaitForSingleObject返回,并退出循环
::SetEvent(pFinder->m_hDirEvent);
//判断此线程是否是最后一个结束循环的线程,如果是就通知主线程
if (::WaitForSingleObject(pFinder->m_hDirEvent,0) != WAIT_TIMEOUT)
{
::SetEvent(pFinder->m_hExitEvent);
}
return 1;
}
查找文件 的框架:
复制代码 代码如下:
//从目录列表中成功取得了目录
WIN32_FIND_DATA fileData;
HANDLE hFindFile;
//生成正确的查找字符串
if (pNode->szDir[strlen(pNode->szDir)-1] != '\\')
{
strcat(pNode->szDir,"\\");
}
strcat(pNode->szDir, "*.*");
//查找文件的框架
hFindFile = ::FindFirstFile(pNode->szDir, &fileData);
if (hFindFile != INVALID_HANDLE_VALUE )
{
do
{
//如果是当前目录,跳过
if (fileData.cFileName[0] == '.')
{
continue;
}
//如果是目录
if (fileData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)
{
//将当前目录加入到目录列表
。。。。。。
//使一个线程从非活动状态变成活动状态
::SetEvent(pFinder->m_hDirEvent);
}
else //如果是文件
{
。。。。。。。。。。。。。
}
} while (::FindNextFile(hFindFile, &fileData));
}
WIN32_FIND_DATA fileData;
HANDLE hFindFile;
//生成正确的查找字符串
if (pNode->szDir[strlen(pNode->szDir)-1] != '\\')
{
strcat(pNode->szDir,"\\");
}
strcat(pNode->szDir, "*.*");
//查找文件的框架
hFindFile = ::FindFirstFile(pNode->szDir, &fileData);
if (hFindFile != INVALID_HANDLE_VALUE )
{
do
{
//如果是当前目录,跳过
if (fileData.cFileName[0] == '.')
{
continue;
}
//如果是目录
if (fileData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)
{
//将当前目录加入到目录列表
。。。。。。
//使一个线程从非活动状态变成活动状态
::SetEvent(pFinder->m_hDirEvent);
}
else //如果是文件
{
。。。。。。。。。。。。。
}
} while (::FindNextFile(hFindFile, &fileData));
}
所有代码main.cpp:
复制代码 代码如下:
#include "RapidFinder.h"
#include <stddef.h>
#include <stdio.h>
#include <process.h>
//m_nMaxThread 是const int类型,只能通过这种方式初始化
CRapidFinder::CRapidFinder(int nMaxThread):m_nMaxThread(nMaxThread)
{
m_nResultCount = 0;
m_nThreadCount = 0;
m_listDir.Construct(offsetof(CDirectoryNode, pNext)); //offsetof在stddef.h头文件中
::InitializeCriticalSection(&m_cs);
m_szMatchName[0] = '\0';
m_hDirEvent = ::CreateEvent(NULL, FALSE, FALSE, NULL);
m_hExitEvent = ::CreateEvent(NULL, FALSE, FALSE, NULL);
}
CRapidFinder::~CRapidFinder()
{
::DeleteCriticalSection(&m_cs);
::CloseHandle(m_hDirEvent);
::CloseHandle(m_hExitEvent);
}
BOOL CRapidFinder::CheckFile(LPCTSTR lpszFileName)
{
//定义两个字符串
char string[MAX_PATH];
char strSearch[MAX_PATH];
strcpy(string, lpszFileName);
strcpy(strSearch, m_szMatchName);
//将字符串大写
_strupr(string);
_strupr(strSearch);
//比较string中是否含有strSearch
if (strstr(string, strSearch) != NULL)
{
return TRUE;
}
return FALSE;
}
//线程函数
UINT FinderEntry(LPVOID lpParam)
{
//CRapidFinder通过参数传递进来
CRapidFinder* pFinder = (CRapidFinder*)lpParam;
CDirectoryNode* pNode = NULL;
BOOL bActive = TRUE; //bActive为TRUE,表示当前线程激活
//循环处理m_listDir列表中的目录
while (1)
{
//从列表中取出一个目录
::EnterCriticalSection(&pFinder->m_cs);
if (pFinder->m_listDir.IsEmpty()) //目录列表为空,当前线程不激活,所以bAactive=FALSE
{
bActive = FALSE;
}
else
{
pNode = pFinder->m_listDir.GetHead(); //得到一个目录
pFinder->m_listDir.Remove(pNode); //从目录列表中移除
}
::LeaveCriticalSection(&pFinder->m_cs);
//如果停止当前线程
if (bActive == FALSE)
{
//停止当前线程
::EnterCriticalSection(&pFinder->m_cs);
pFinder->m_nThreadCount--;
//如果当前活动线程数为0,跳出,结束
if (pFinder->m_nThreadCount == 0)
{
::LeaveCriticalSection(&pFinder->m_cs);
break;
}
::LeaveCriticalSection(&pFinder->m_cs);
//当前活动线程数不为0,等待其他线程向目录列表中加目录
::ResetEvent(pFinder->m_hDirEvent);
::WaitForSingleObject(pFinder->m_hDirEvent, INFINITE);
//运行到这,就说明其他线程向目录列表中加入了新的目录
::EnterCriticalSection(&pFinder->m_cs);
pFinder->m_nThreadCount++; //激活了自己的线程,线程数++
::LeaveCriticalSection(&pFinder->m_cs);
bActive = TRUE; //目录不再为空
continue; //跳到while,重新在目录列表中取目录
}
//从目录列表中成功取得了目录
WIN32_FIND_DATA fileData;
HANDLE hFindFile;
//生成正确的查找字符串
if (pNode->szDir[strlen(pNode->szDir)-1] != '\\')
{
strcat(pNode->szDir,"\\");
}
strcat(pNode->szDir, "*.*");
//查找文件的框架
hFindFile = ::FindFirstFile(pNode->szDir, &fileData);
if (hFindFile != INVALID_HANDLE_VALUE )
{
do
{
//如果是当前目录,跳过
if (fileData.cFileName[0] == '.')
{
continue;
}
//如果是目录
if (fileData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)
{
//将当前目录加入到目录列表
CDirectoryNode* p = new CDirectoryNode;
strncpy(p->szDir, pNode->szDir, strlen(pNode->szDir)-3); //将pNode后面的*.*三位去掉
strcat(p->szDir, fileData.cFileName);
::EnterCriticalSection(&pFinder->m_cs);
pFinder->m_listDir.AddHead(p);
::LeaveCriticalSection(&pFinder->m_cs);
// 现在的p刚加入列表,就要delete,肯定会出错
//delete p;
//p = NULL;
//使一个线程从非活动状态变成活动状态
::SetEvent(pFinder->m_hDirEvent);
}
else //如果是文件
{
//判断是否为要查找的文件
if (pFinder->CheckFile(fileData.cFileName)) //符合查找的文件
{
//打印
::EnterCriticalSection(&pFinder->m_cs);
pFinder->m_nResultCount++;
::LeaveCriticalSection(&pFinder->m_cs);
printf("find %d:%s\n", pFinder->m_nResultCount, fileData.cFileName);
}
}
} while (::FindNextFile(hFindFile, &fileData));
}
//if (pNode)
//{
// delete pNode;
// pNode = NULL;
//}
}//end while
//促使一个搜索线程从WaitForSingleObject返回,并退出循环
::SetEvent(pFinder->m_hDirEvent);
//判断此线程是否是最后一个结束循环的线程,如果是就通知主线程
if (::WaitForSingleObject(pFinder->m_hDirEvent,0) != WAIT_TIMEOUT)
{
::SetEvent(pFinder->m_hExitEvent);
}
return 1;
}
void main()
{
printf("start:\n");
CRapidFinder* pFinder = new CRapidFinder(64);
CDirectoryNode* pNode = new CDirectoryNode;
char szPath[] = "c:\\";
char szFile[] = "config";
strcpy(pNode->szDir, szPath);
pFinder->m_listDir.AddHead(pNode);
strcpy(pFinder->m_szMatchName, szFile);
pFinder->m_nThreadCount = pFinder->m_nMaxThread;
//开始开启多线程
for (int i=0;i< pFinder->m_nMaxThread;i++)
{
::CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)FinderEntry, pFinder, 0, NULL);
}
//只有m_hExitEvent受信状态,主线程才恢复运行
::WaitForSingleObject(pFinder->m_hExitEvent,INFINITE);
printf("共找到%d\n", pFinder->m_nResultCount);
//if (pNode != NULL) delete pNode;
if (pFinder != NULL) delete pFinder;
getchar();
return;
}
#include <stddef.h>
#include <stdio.h>
#include <process.h>
//m_nMaxThread 是const int类型,只能通过这种方式初始化
CRapidFinder::CRapidFinder(int nMaxThread):m_nMaxThread(nMaxThread)
{
m_nResultCount = 0;
m_nThreadCount = 0;
m_listDir.Construct(offsetof(CDirectoryNode, pNext)); //offsetof在stddef.h头文件中
::InitializeCriticalSection(&m_cs);
m_szMatchName[0] = '\0';
m_hDirEvent = ::CreateEvent(NULL, FALSE, FALSE, NULL);
m_hExitEvent = ::CreateEvent(NULL, FALSE, FALSE, NULL);
}
CRapidFinder::~CRapidFinder()
{
::DeleteCriticalSection(&m_cs);
::CloseHandle(m_hDirEvent);
::CloseHandle(m_hExitEvent);
}
BOOL CRapidFinder::CheckFile(LPCTSTR lpszFileName)
{
//定义两个字符串
char string[MAX_PATH];
char strSearch[MAX_PATH];
strcpy(string, lpszFileName);
strcpy(strSearch, m_szMatchName);
//将字符串大写
_strupr(string);
_strupr(strSearch);
//比较string中是否含有strSearch
if (strstr(string, strSearch) != NULL)
{
return TRUE;
}
return FALSE;
}
//线程函数
UINT FinderEntry(LPVOID lpParam)
{
//CRapidFinder通过参数传递进来
CRapidFinder* pFinder = (CRapidFinder*)lpParam;
CDirectoryNode* pNode = NULL;
BOOL bActive = TRUE; //bActive为TRUE,表示当前线程激活
//循环处理m_listDir列表中的目录
while (1)
{
//从列表中取出一个目录
::EnterCriticalSection(&pFinder->m_cs);
if (pFinder->m_listDir.IsEmpty()) //目录列表为空,当前线程不激活,所以bAactive=FALSE
{
bActive = FALSE;
}
else
{
pNode = pFinder->m_listDir.GetHead(); //得到一个目录
pFinder->m_listDir.Remove(pNode); //从目录列表中移除
}
::LeaveCriticalSection(&pFinder->m_cs);
//如果停止当前线程
if (bActive == FALSE)
{
//停止当前线程
::EnterCriticalSection(&pFinder->m_cs);
pFinder->m_nThreadCount--;
//如果当前活动线程数为0,跳出,结束
if (pFinder->m_nThreadCount == 0)
{
::LeaveCriticalSection(&pFinder->m_cs);
break;
}
::LeaveCriticalSection(&pFinder->m_cs);
//当前活动线程数不为0,等待其他线程向目录列表中加目录
::ResetEvent(pFinder->m_hDirEvent);
::WaitForSingleObject(pFinder->m_hDirEvent, INFINITE);
//运行到这,就说明其他线程向目录列表中加入了新的目录
::EnterCriticalSection(&pFinder->m_cs);
pFinder->m_nThreadCount++; //激活了自己的线程,线程数++
::LeaveCriticalSection(&pFinder->m_cs);
bActive = TRUE; //目录不再为空
continue; //跳到while,重新在目录列表中取目录
}
//从目录列表中成功取得了目录
WIN32_FIND_DATA fileData;
HANDLE hFindFile;
//生成正确的查找字符串
if (pNode->szDir[strlen(pNode->szDir)-1] != '\\')
{
strcat(pNode->szDir,"\\");
}
strcat(pNode->szDir, "*.*");
//查找文件的框架
hFindFile = ::FindFirstFile(pNode->szDir, &fileData);
if (hFindFile != INVALID_HANDLE_VALUE )
{
do
{
//如果是当前目录,跳过
if (fileData.cFileName[0] == '.')
{
continue;
}
//如果是目录
if (fileData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)
{
//将当前目录加入到目录列表
CDirectoryNode* p = new CDirectoryNode;
strncpy(p->szDir, pNode->szDir, strlen(pNode->szDir)-3); //将pNode后面的*.*三位去掉
strcat(p->szDir, fileData.cFileName);
::EnterCriticalSection(&pFinder->m_cs);
pFinder->m_listDir.AddHead(p);
::LeaveCriticalSection(&pFinder->m_cs);
// 现在的p刚加入列表,就要delete,肯定会出错
//delete p;
//p = NULL;
//使一个线程从非活动状态变成活动状态
::SetEvent(pFinder->m_hDirEvent);
}
else //如果是文件
{
//判断是否为要查找的文件
if (pFinder->CheckFile(fileData.cFileName)) //符合查找的文件
{
//打印
::EnterCriticalSection(&pFinder->m_cs);
pFinder->m_nResultCount++;
::LeaveCriticalSection(&pFinder->m_cs);
printf("find %d:%s\n", pFinder->m_nResultCount, fileData.cFileName);
}
}
} while (::FindNextFile(hFindFile, &fileData));
}
//if (pNode)
//{
// delete pNode;
// pNode = NULL;
//}
}//end while
//促使一个搜索线程从WaitForSingleObject返回,并退出循环
::SetEvent(pFinder->m_hDirEvent);
//判断此线程是否是最后一个结束循环的线程,如果是就通知主线程
if (::WaitForSingleObject(pFinder->m_hDirEvent,0) != WAIT_TIMEOUT)
{
::SetEvent(pFinder->m_hExitEvent);
}
return 1;
}
void main()
{
printf("start:\n");
CRapidFinder* pFinder = new CRapidFinder(64);
CDirectoryNode* pNode = new CDirectoryNode;
char szPath[] = "c:\\";
char szFile[] = "config";
strcpy(pNode->szDir, szPath);
pFinder->m_listDir.AddHead(pNode);
strcpy(pFinder->m_szMatchName, szFile);
pFinder->m_nThreadCount = pFinder->m_nMaxThread;
//开始开启多线程
for (int i=0;i< pFinder->m_nMaxThread;i++)
{
::CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)FinderEntry, pFinder, 0, NULL);
}
//只有m_hExitEvent受信状态,主线程才恢复运行
::WaitForSingleObject(pFinder->m_hExitEvent,INFINITE);
printf("共找到%d\n", pFinder->m_nResultCount);
//if (pNode != NULL) delete pNode;
if (pFinder != NULL) delete pFinder;
getchar();
return;
}
rapidfinder.h文件如下:
复制代码 代码如下:
#include "_AFXTLS_.H"
struct CDirectoryNode: public CNoTrackObject
{
CDirectoryNode* pNext;
char szDir[MAX_PATH];
};
class CRapidFinder
{
public:
CRapidFinder(int nMaxThread); //构造函数
virtual ~CRapidFinder(); //析构函数
BOOL CheckFile(LPCTSTR lpszFileName); //检查lpszFileName是否符合查找条件
int m_nResultCount; //找到的结果数量
int m_nThreadCount; //当前的线程数量
CTypedSimpleList<CDirectoryNode*> m_listDir; //查找目录
CRITICAL_SECTION m_cs; //共享
const int m_nMaxThread; //最大线程数量
char m_szMatchName[MAX_PATH]; //要查找的名称
HANDLE m_hDirEvent; //添加新目录后置位
HANDLE m_hExitEvent; //所有线程退出时置位
};
struct CDirectoryNode: public CNoTrackObject
{
CDirectoryNode* pNext;
char szDir[MAX_PATH];
};
class CRapidFinder
{
public:
CRapidFinder(int nMaxThread); //构造函数
virtual ~CRapidFinder(); //析构函数
BOOL CheckFile(LPCTSTR lpszFileName); //检查lpszFileName是否符合查找条件
int m_nResultCount; //找到的结果数量
int m_nThreadCount; //当前的线程数量
CTypedSimpleList<CDirectoryNode*> m_listDir; //查找目录
CRITICAL_SECTION m_cs; //共享
const int m_nMaxThread; //最大线程数量
char m_szMatchName[MAX_PATH]; //要查找的名称
HANDLE m_hDirEvent; //添加新目录后置位
HANDLE m_hExitEvent; //所有线程退出时置位
};
下面这两个类就是实现了simplelist类和模板
_afxatl.cpp文件:
复制代码 代码如下:
#include "_AFXTLS_.H"
void CSimpleList::AddHead(void* p)
{
*GetNextPtr(p) = m_pHead;
m_pHead = p;
}
BOOL CSimpleList::Remove(void* p)
{
if (p == NULL)
{
return FALSE;
}
BOOL bResult = FALSE;
if (p == m_pHead)
{
m_pHead = *GetNextPtr(m_pHead);
bResult = TRUE;
}
else
{
void* pTest = m_pHead;
while (pTest != NULL && *GetNextPtr(pTest) != p)
{
pTest = *GetNextPtr(pTest);
}
if (pTest != NULL)
{
*GetNextPtr(pTest) = *GetNextPtr(p);
bResult = TRUE;
}
}
return bResult;
}
void* CNoTrackObject::operator new(size_t nSize)
{
void* p = ::GlobalAlloc(GPTR, nSize);
return p;
}
void CNoTrackObject::operator delete(void* p)
{
if (p!=NULL)
{
::GlobalFree(p);
}
}
void CSimpleList::AddHead(void* p)
{
*GetNextPtr(p) = m_pHead;
m_pHead = p;
}
BOOL CSimpleList::Remove(void* p)
{
if (p == NULL)
{
return FALSE;
}
BOOL bResult = FALSE;
if (p == m_pHead)
{
m_pHead = *GetNextPtr(m_pHead);
bResult = TRUE;
}
else
{
void* pTest = m_pHead;
while (pTest != NULL && *GetNextPtr(pTest) != p)
{
pTest = *GetNextPtr(pTest);
}
if (pTest != NULL)
{
*GetNextPtr(pTest) = *GetNextPtr(p);
bResult = TRUE;
}
}
return bResult;
}
void* CNoTrackObject::operator new(size_t nSize)
{
void* p = ::GlobalAlloc(GPTR, nSize);
return p;
}
void CNoTrackObject::operator delete(void* p)
{
if (p!=NULL)
{
::GlobalFree(p);
}
}
afxatl.h文件:
复制代码 代码如下:
#ifndef _AFXTLS_H_H
#define _AFXTLS_H_H
#include <Windows.h>
class CSimpleList
{
public:
CSimpleList(int nNextOffset=0);
void Construct(int nNextOffset);
BOOL IsEmpty() const;
void AddHead(void* p);
void RemoveAll();
void* GetHead() const;
void* GetNext(void* p) const;
BOOL Remove(void* p);
//为实现接口所需要的成员
void* m_pHead;
int m_nNextOffset;
void** GetNextPtr(void* p) const;
};
//类的内联函数
inline CSimpleList::CSimpleList(int nNextOffset)
{m_pHead = NULL; m_nNextOffset = nNextOffset;}
inline void CSimpleList::Construct(int nNextOffset)
{m_nNextOffset = nNextOffset;}
inline BOOL CSimpleList::IsEmpty() const
{return m_pHead==NULL;}
inline void CSimpleList::RemoveAll()
{m_pHead=NULL;}
inline void* CSimpleList::GetHead() const
{return m_pHead;}
inline void* CSimpleList::GetNext(void* preElement) const
{
return *GetNextPtr(preElement);
}
inline void** CSimpleList::GetNextPtr(void* p) const
{
return (void**)((BYTE*)p + m_nNextOffset);
}
class CNoTrackObject
{
public:
void* operator new(size_t nSize);
void operator delete(void*);
virtual ~CNoTrackObject(){};
};
template<class TYPE>
class CTypedSimpleList:public CSimpleList
{
public:
CTypedSimpleList(int nNextOffset=0)
:CSimpleList(nNextOffset){}
void AddHead(TYPE p)
{
CSimpleList::AddHead((void*)p);
}
TYPE GetHead()
{
return (TYPE)CSimpleList::GetHead();
}
TYPE GetNext(TYPE p)
{
return (TYPE)CSimpleList::GetNext((void*)p);
}
BOOL Remove(TYPE p)
{
return CSimpleList::Remove(p);
}
operator TYPE()
{
return (TYPE)CSimpleList::GetHead();
}
};
#endif
#define _AFXTLS_H_H
#include <Windows.h>
class CSimpleList
{
public:
CSimpleList(int nNextOffset=0);
void Construct(int nNextOffset);
BOOL IsEmpty() const;
void AddHead(void* p);
void RemoveAll();
void* GetHead() const;
void* GetNext(void* p) const;
BOOL Remove(void* p);
//为实现接口所需要的成员
void* m_pHead;
int m_nNextOffset;
void** GetNextPtr(void* p) const;
};
//类的内联函数
inline CSimpleList::CSimpleList(int nNextOffset)
{m_pHead = NULL; m_nNextOffset = nNextOffset;}
inline void CSimpleList::Construct(int nNextOffset)
{m_nNextOffset = nNextOffset;}
inline BOOL CSimpleList::IsEmpty() const
{return m_pHead==NULL;}
inline void CSimpleList::RemoveAll()
{m_pHead=NULL;}
inline void* CSimpleList::GetHead() const
{return m_pHead;}
inline void* CSimpleList::GetNext(void* preElement) const
{
return *GetNextPtr(preElement);
}
inline void** CSimpleList::GetNextPtr(void* p) const
{
return (void**)((BYTE*)p + m_nNextOffset);
}
class CNoTrackObject
{
public:
void* operator new(size_t nSize);
void operator delete(void*);
virtual ~CNoTrackObject(){};
};
template<class TYPE>
class CTypedSimpleList:public CSimpleList
{
public:
CTypedSimpleList(int nNextOffset=0)
:CSimpleList(nNextOffset){}
void AddHead(TYPE p)
{
CSimpleList::AddHead((void*)p);
}
TYPE GetHead()
{
return (TYPE)CSimpleList::GetHead();
}
TYPE GetNext(TYPE p)
{
return (TYPE)CSimpleList::GetNext((void*)p);
}
BOOL Remove(TYPE p)
{
return CSimpleList::Remove(p);
}
operator TYPE()
{
return (TYPE)CSimpleList::GetHead();
}
};
#endif
希望本文所述对大家的C++程序设计有所帮助。
上一篇:在vs2017上配置AppGameKit库的图文教程
栏 目:C代码
下一篇:C++设计模式之职责链模式
本文标题:C++实现多线程查找文件实例
本文地址:http://www.codeinn.net/misctech/96532.html