pygame+opencv实现读取视频帧的方法示例
时间:2022-07-19 10:18:12|栏目:Python代码|点击: 次
由于pygame.movie.Movie.play() 只支持MPEG格式的视频,且 pygame版本大于1.9.5好像已经不支持这个模块了,所以决定使用与opencv读取视频帧的画面,利用pygame的surface刷新窗口。
有基础的小伙伴,代码还是很好理解,直接上代码
pygame.time.Clock()同步时间
import pygame from pygame.locals import * import cv2 import sys import time FPS = 30 FramePerSec = pygame.time.Clock() video_path = './Selected Stimuli/noaudio_c_001_critical_swerve.mp4' video = cv2.VideoCapture(video_path) pygame.init() pygame.display.set_caption('OpenCV Video Player on Pygame') screen = pygame.display.set_mode((1280, 720), 0, 32) screen.fill([0,0,0]) num = 0 while True : T1 = time.time() ret, frame = video.read() if ret == False: print('Total Time:', time.time()-T0) sys.exit() frame = cv2.cvtColor(frame, cv2.COLOR_BGR2RGB) frame = cv2.transpose(frame) frame = pygame.surfarray.make_surface(frame) screen.blit(frame, (0,0)) if num == 0: T0 = time.time() pygame.display.update() FramePerSec.tick(FPS) num += 1 print('freq time:{}, frame num: {}'.format(time.time()-T1, num)) for event in pygame.event.get(): if event.type == QUIT: sys.exit()
但是存在一些问题,时间戳的耗时比视频默认时间更长。
按理说FramePerSec = pygame.time.Clock()是能够很好的控制总的时长,但是发现视频越长播放器的延迟时间越长
换成Ubuntu系统后,发现以上延迟的问题得到缓解,推测可能与Windows系统中的进程管理有关。但是视频时差别很明显,比如120s视频,实际播放时间只用了118.8s。推测可能是pygame.time.Clock()是确保单帧的刷新率与预设相同,但是由于每一帧都存在相同的时间误差,就导致误差累加的问题明显。
自编时间控制
由于以上原因无法解决,增加了一个简单的控制逻辑后可有效控制视频播放的时间戳问题
import pygame from pygame.locals import * import cv2 import sys import time video_path = 'out1.avi' video = cv2.VideoCapture(video_path) FPS = int(round(video.get(cv2.CAP_PROP_FPS))) FramePerSec = pygame.time.Clock() Width = int(video.get(cv2.CAP_PROP_FRAME_WIDTH)) Height = int(video.get(cv2.CAP_PROP_FRAME_HEIGHT)) pygame.init() pygame.display.set_caption('OpenCV Video Player on Pygame') screen = pygame.display.set_mode((Width, Height), 0, 32) screen.fill([0,0,0]) num = 0 while True : if num == 0: T0 = time.time() if time.time()-T0 > num*(1./FPS): ret, frame = video.read() TimeStamp = video.get(cv2.CAP_PROP_POS_MSEC) if ret == False: print('Total Time:', time.time()-T0) pygame.quit() sys.exit() frame = cv2.cvtColor(frame, cv2.COLOR_BGR2RGB) frame = cv2.transpose(frame) frame = pygame.surfarray.make_surface(frame) screen.blit(frame, (0,0)) pygame.display.update() num += 1 for event in pygame.event.get(): if event.type == QUIT: sys.exit()