基于C语言实现井字棋游戏
时间:2022-06-10 08:27:37|栏目:C代码|点击: 次
井字棋游戏要求在3乘3棋盘上,每行都相同或者每列都相同再或者对角线相同,则胜出.因此我们可以使用一个二维数组来表示棋盘,判断胜负只需要判断数组元素是否相同即可.具体我们可以分为以下几步来做:
1.创建维数组并进行初始化,如果仅仅是一个二维数组来表示棋盘,看起来不是很清楚,因此我们可以对棋盘边框用符号打印出来进行优化一下:
//初始化棋盘 void init(char board[max_row][max_col]) { for (int row = 0; row < max_row; row++) { for (int col = 0; col < max_col; col++) { board[row][col] =' '; } } srand((unsigned int)time(0)); } //打印棋盘 void print(char board[max_row][max_col]) { system("cls");//每次打印之前清除掉上一次的结果. for (int a = 0; a < max_col; a++) { printf("+---+---+---+\n"); for (int b = 0; b < max_row; b++) { printf("| %c ", board[a][b]); } printf("| \n"); } printf("+---+---+---+\n"); }
2.进行玩家落子,同样是使用数组操作,让玩家输入相对应的坐标,在二维数组的该位置打印'x'来表示玩家下的棋子
void play(char board[max_row][max_col]) { printf("玩家落子阶段!\n"); int a; int b; while (1) { printf("请输入想要落子的坐标: "); scanf("%d %d", &a, &b); //判定玩家落子坐标是否在有效范围内 if (a < 0 || b < 0 || a >= max_row || b >= max_col) { printf("输入坐标有误请重新输入!\n"); continue; } //判定落子处是否已经存在了棋子 if (board[b][a] != ' ') { printf("此处已被落子无法再落子,请重新输入!\n"); continue; } board[b][a] = 'x'; //用'x'表示玩家落子 break; } }
3.玩家落子结束后让电脑在二维数组中随机落子,使用rand函数产生0到2的随机数进行赋值操作,进而实现电脑随机落子
void computer(char board[max_row][max_col]) { printf("电脑落子阶段!\n"); while (1) { int a = rand() % max_row; //产生0到2的随机数 int b = rand() % max_col; if (board[a][b] != ' ') { //判断所下位置是否已经有子 continue; } board[a][b] = 'o'; break; }
4.判断胜负,当玩家落子结束,或者电脑落子结束后,判断是否存在某行或某列或者对角线有相同的元素,如果有则直接判定结果,如果没有则轮到下家落子
char check(char board[max_row][max_col]) { //检测所有行是否相等 for (int cow = 0; cow < max_row; cow++) { if (board[cow][0] != ' ' && board[cow][0] == board[cow][1] && board[cow][0]==board[cow][2] ) { return board[cow][0]; } } //检测所有列是否相等 for (int col = 0; col < max_col; col++) { if (board[0][col] != ' ' && board[0][col] == board[1][col] && board[0][col]==board[2][col] ) { return board[0][col]; } } //检测对角线是否相等 if (board[0][0] != ' ' && board[0][0] == board[1][1] && board[0][0] == board[2][2]) { return board[0][0]; } if (board[0][2] != ' ' && board[0][2] == board[1][1] && board[0][2] == board[2][0]) { return board[0][2]; } if (pingju(board)) { return 'q'; //棋子已满和棋 } return 'a'; //棋盘未满 } //判断棋盘是否棋子已满,如果满了返回1,未满返回0. int pingju(char board[max_row][max_col]) { for (int row = 0; row < max_row; row++) { for (int col = 0; col < max_col; col++) { if (board[row][col] == ' ') { return 0; } } } return 1; }
5.在主函数中调用以上函数,进行操作:
int main() { char board[max_row][max_col] = {0};//数组初始化为0 char winner = 'n'; init(board); //将棋盘中元素初始化为空格 while (1) { print(board); //打印棋盘 play(board); //玩家落子 winner = check(board); //判断胜负 if (winner != 'a') { break; } computer(board); //电脑落子 winner = check(board); //判断胜负 if (winner != 'a') { break; } } if (winner == 'x') { print(board); printf("你赢了!"); } else if (winner == 'o') { print(board); printf("你输了!"); } else if (winner == 'q') { print(board); printf("和棋!"); } return 0;
在主函数中利用while循环来实现玩家与电脑的轮流落子,如果当一方落子之后胜负已出,则跳出循环直接打印最终结果.
完整代码如下:
#include <stdio.h> #include <stdlib.h> #include <time.h> #include <windows.h> #define max_row 3 #define max_col 3 //初始化棋盘 void init(char board[max_row][max_col]) { for (int row = 0; row < max_row; row++) { for (int col = 0; col < max_col; col++) { board[row][col] =' '; } } srand((unsigned int)time(0)); } //打印棋盘 void print(char board[max_row][max_col]) { system("cls");//每次打印之前清除掉上一次的结果. for (int a = 0; a < max_col; a++) { printf("+---+---+---+\n"); for (int b = 0; b < max_row; b++) { printf("| %c ", board[a][b]); } printf("| \n"); } printf("+---+---+---+\n"); } //玩家落子 void play(char board[max_row][max_col]) { printf("玩家落子阶段!\n"); int a; int b; while (1) { printf("请输入想要落子的坐标: "); scanf("%d %d", &a, &b); //判定玩家落子坐标是否在有效范围内 if (a < 0 || b < 0 || a >= max_row || b >= max_col) { printf("输入坐标有误请重新输入!\n"); continue; } //判定落子处是否已经存在了棋子 if (board[a][b] != ' ') { printf("此处已被落子无法再落子,请重新输入!\n"); continue; } board[a][b] = 'x'; //用'x'表示玩家落子 break; } } // void computer(char board[max_row][max_col]) { printf("电脑落子阶段!\n"); while (1) { int a = rand() % max_row; //产生0到2的随机数 int b = rand() % max_col; if (board[a][b] != ' ') { //判断所下位置是否已经有子 continue; } board[a][b] = 'o'; break; } // } // char check(char board[max_row][max_col]) { //检测所有行是否相等 for (int cow = 0; cow < max_row; cow++) { if (board[cow][0] != ' ' && board[cow][0] == board[cow][1] && board[cow][0]==board[cow][2] ) { return board[cow][0]; } } //检测所有列是否相等 for (int col = 0; col < max_col; col++) { if (board[0][col] != ' ' && board[0][col] == board[1][col] && board[0][col]==board[2][col] ) { return board[0][col]; } } //检测对角线是否相等 if (board[0][0] != ' ' && board[0][0] == board[1][1] && board[0][0] == board[2][2]) { return board[0][0]; } if (board[0][2] != ' ' && board[0][2] == board[1][1] && board[0][2] == board[2][0]) { return board[0][2]; } if (pingju(board)) { return 'q'; } return 'a'; } //判断棋盘是否棋子已满,如果满了返回1,未满返回0. int pingju(char board[max_row][max_col]) { for (int row = 0; row < max_row; row++) { for (int col = 0; col < max_col; col++) { if (board[row][col] == ' ') { return 0; } } } return 1; } int main() { char board[max_row][max_col] = {0};//数组初始化为0 char winner = 'n'; init(board); //将棋盘中元素初始化为空格 while (1) { print(board); //打印棋盘 play(board); //玩家落子 winner = check(board); //判断胜负 if (winner != 'a') { break; } computer(board); //电脑落子 winner = check(board); //判断胜负 if (winner != 'a') { break; } } if (winner == 'x') { print(board); printf("你赢了!"); } else if (winner == 'o') { print(board); printf("你输了!"); } else if (winner == 'q') { print(board); printf("和棋!"); } return 0; }