欢迎来到代码驿站!

iOS代码

当前位置:首页 > 移动开发 > iOS代码

IOS swift中的动画的实例详解

时间:2021-02-03 18:26:43|栏目:iOS代码|点击:

IOS swift中的动画的实例详解

UIView的通用动画

let view = UIView(frame: CGRectMake(10.0, 10.0, 100.0, 40.0))
self.view.addSubview(view)
view.backgroundColor = UIColor.lightGrayColor()
// 位置改变
var frame = view.frame
UIView.animateWithDuration(0.6, delay: 2.0, options: UIViewAnimationOptions.CurveEaseInOut, animations: {
      () -> Void in

      frame.origin.x = 200.0
      view.frame = frame

      }) {
        (finished:Bool) -> Void in

        UIView.animateWithDuration(0.6) {
          () -> Void in

          frame.origin.x = 10.0
          view.frame = frame
        }
}

CABasicAnimation核心动画

1、CABasicAnimation类只有三个属性:

fromValue:开始值 
toValue:结束值 
Duration:动画的时间 
repeatCount:重复次数

2、通过animationWithKeyPath键值对的方式设置不同的动画效果

transform.scale 
transform.scale.x 
transform.scale.y 
transform.rotation.z 
opacity 
margin 
zPosition 
backgroundColor 
cornerRadius 
borderWidth 
bounds 
contents 
contentsRect 
cornerRadius 
frame 
hidden 
mask 
masksToBounds 
opacity 
position 
shadowColor 
shadowOffset 
shadowOpacity 
shadowRadius
let view = UILabel(frame: CGRectMake((self.view.frame.size.width - 200.0) / 2, 10.0, 200.0, 40.0))
self.view.addSubview(view)
view.text = "缩放/淡入淡出"
view.textAlignment = .Center
view.adjustsFontSizeToFitWidth = true
view.backgroundColor = UIColor.lightGrayColor()
//
let layer = view.layer
// 开始动画
// 缩放
let scaleAnimate = CABasicAnimation(keyPath: "transform.scale")
scaleAnimate.fromValue = 1.0
scaleAnimate.toValue = 1.5
scaleAnimate.autoreverses = true
scaleAnimate.repeatCount = MAXFLOAT
scaleAnimate.duration = 1.0
// 淡入淡出
let opaqueAnimate = CABasicAnimation(keyPath: "opacity")
opaqueAnimate.fromValue = 0.1
opaqueAnimate.toValue = 1
opaqueAnimate.autoreverses = true
opaqueAnimate.repeatCount = MAXFLOAT
opaqueAnimate.duration = 1.0
layer.addAnimation(scaleAnimate, forKey: "scaleAnimate")
layer.addAnimation(opaqueAnimate, forKey: "opacityAnimate")
// 组合动画
let view3 = UILabel(frame: CGRectMake(10.0, (currentView.frame.origin.y + currentView.frame.size.height + 10.0), 120.0, 40.0))
self.view.addSubview(view3)
view3.text = "组合动画"
view3.textAlignment = .Center
view3.adjustsFontSizeToFitWidth = true
view3.backgroundColor = UIColor.lightGrayColor()
//
let layer3 = view3.layer
// CAAnimationGroup组合动画效果
let rotate: CABasicAnimation = CABasicAnimation()
rotate.keyPath = "tranform.rotation"
rotate.toValue = M_PI
let scale: CABasicAnimation = CABasicAnimation()
scale.keyPath = "transform.scale"
scale.toValue = 0.0
let move: CABasicAnimation = CABasicAnimation()
move.keyPath = "transform.translation"
move.toValue = NSValue(CGPoint: CGPoint(x: 217, y: 230))
let animationGroup:CAAnimationGroup = CAAnimationGroup()
animationGroup.animations = [rotate, scale, move]
animationGroup.duration = 2.0
animationGroup.fillMode = kCAFillModeForwards
animationGroup.removedOnCompletion = false
animationGroup.repeatCount = MAXFLOAT
//
layer3.addAnimation(animationGroup, forKey: nil)

CAKeyframeAnimation关键帧动画

主要属性:

keyPath : 要设置的属性 
path : 路径 可用UIBezierPath(设置了path,将忽略values) 
duration : 动画时长 
repeatCount : 重复次数 
calculationMode : 动画计算方式 
values:每一个关键帧(设置了path,将忽略values) 
removedOnCompletion:执行完之后不删除动画 
fillMode:执行完之后保存最新的状态 
delegate:代理

let view = UILabel(frame: CGRectMake((self.view.frame.size.width - 200.0) / 2, 10.0, 200.0, 40.0))
self.view.addSubview(view)
view.text = "CAKeyframeAnimation动画"
view.backgroundColor = UIColor.lightGrayColor()
//
let layer = view.layer
// 位移
let keyAnimate = CAKeyframeAnimation(keyPath: "position")
// 设定关键帧
let value0 = NSValue(CGPoint: layer.position)
let value1 = NSValue(CGPoint: CGPointMake(layer.position.x, layer.position.y + 200))
let value2 = NSValue(CGPoint: CGPointMake(layer.position.x - 150, layer.position.y + 200))
let value3 = NSValue(CGPoint: CGPointMake(layer.position.x - 150, layer.position.y))
let value4 = NSValue(CGPoint: layer.position)
// 速度曲线
let tf0 = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
let tf1 = CAMediaTimingFunction(name: kCAMediaTimingFunctionLinear)
let tf2 = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseIn)
let tf3 = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseOut)
keyAnimate.timingFunctions = [tf0, tf1, tf2, tf3]
// 每段执行的时间
keyAnimate.keyTimes = [0.0, 0.5, 0.6, 0.7, 1]
//
keyAnimate.values = [value0, value1, value2, value3, value4]
keyAnimate.autoreverses = false
keyAnimate.repeatCount = 3
keyAnimate.duration = 6.0
//
keyAnimate.delegate = self
//
layer.addAnimation(keyAnimate, forKey: "position")
// 代理方法
override func animationDidStart(anim: CAAnimation) {
    print("开始")
}

override func animationDidStop(anim: CAAnimation, finished flag: Bool) {
    print("结束")
}

let view3 = UILabel(frame: CGRectMake(10.0, (currentView.frame.origin.y + currentView.frame.size.height + 10.0), 60.0, 60.0))
self.view.addSubview(view3)
view3.text = "抖动"
view3.backgroundColor = UIColor.lightGrayColor()
//
let layer3 = view3.layer
// 抖动
let animation3 = CAKeyframeAnimation()
animation3.keyPath = "transform.rotation"
// (-M_PI_4 /90.0 * 5)表示-5度 。
let value31 = NSValue(CGPoint: CGPointMake(CGFloat(-M_PI_4 / 90.0 * 5.0), 0.0))
let value32 = NSValue(CGPoint: CGPointMake(CGFloat(M_PI_4 / 90.0 * 5.0), 0.0))
let value33 = NSValue(CGPoint: CGPointMake(CGFloat(-M_PI_4 / 90.0 * 5.0), 0.0))
animation3.values = [value31, value32, value33];
animation3.removedOnCompletion = false
animation3.fillMode = kCAFillModeForwards
animation3.duration = 0.2
animation3.repeatCount = MAXFLOAT
//
layer3.addAnimation(animation3, forKey: nil)

 如有疑问请留言或者到本站社区交流讨论,感谢阅读,希望能帮助到大家,谢谢大家对本站的支持!

上一篇:Xcode 升级导致插件失效的解决办法

栏    目:iOS代码

下一篇:iOS开发避免安全隐患的要点总结

本文标题:IOS swift中的动画的实例详解

本文地址:http://www.codeinn.net/misctech/56260.html

推荐教程

广告投放 | 联系我们 | 版权申明

重要申明:本站所有的文章、图片、评论等,均由网友发表或上传并维护或收集自网络,属个人行为,与本站立场无关。

如果侵犯了您的权利,请与我们联系,我们将在24小时内进行处理、任何非本站因素导致的法律后果,本站均不负任何责任。

联系QQ:914707363 | 邮箱:codeinn#126.com(#换成@)

Copyright © 2020 代码驿站 版权所有