Unity控制指针旋转到指定位置
时间:2020-12-17 01:49:13|栏目:.NET代码|点击: 次
本文实例为大家分享了Unity控制指针旋转到指定位置的具体代码,供大家参考,具体内容如下
一、搭建基础的表盘、指针
二、编写控制指针旋转到指定位置的脚本:
using UnityEngine; using System.Collections; public class Test_OnDashboard : MonoBehaviour { public int thiAngle = 0; public int rotateSpeed = 2; public bool openRotate = false; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if (Input.GetKeyDown(KeyCode.T)) { openRotate = true; StartCoroutine(stop()); } if (openRotate) { PointerRotate(); } } /// <summary> /// 控制指针旋转 /// </summary> private void PointerRotate() { if (thiAngle > -0.001f && thiAngle <= 180) { Quaternion target = Quaternion.Euler(0, 0, (90 - thiAngle)); transform.rotation = Quaternion.RotateTowards(transform.rotation, target, rotateSpeed); } } /// <summary> /// 停止检测 /// </summary> /// <returns></returns> private IEnumerator stop() { yield return new WaitForSeconds(2); openRotate =false; Debug.Log("tingzhi"); } }
三、将该脚本添加给指针物体,然后运行输入对应的旋转角度指针即可旋转