Unity3D实现批量下载图片功能
时间:2020-12-05 11:40:35|栏目:.NET代码|点击: 次
本文实例为大家分享了Unity3D实现批量下载图片功能的具体代码,供大家参考,具体内容如下
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代码如下
using System.IO; using UnityEngine; using System.Net; using System.Collections; public class Test : MonoBehaviour { private string[] _urls=new string[10]; private string [] _localPath = new string[10]; // Use this for initialization void Start () { for (int i = 0; i < _urls.Length; i++) { //所有图片的下载地址 _urls[i] = "http://192.168.1.41:8080/Test/picture/" + (i + 1).ToString() + ".jpg"; //所有图片的保存路径 _localPath[i] = Application.dataPath + "/Resources/" + (i + 1).ToString() + ".jpg"; } } // Update is called once per frame void Update() { } void OnGUI() { if (GUI.Button(new Rect(0, 0, 100, 30), "下载所有图片")) { DownLoad(); } //判断文件是否已下载 for (int i = 0; i < _urls.Length; i++) { if (File.Exists(_localPath[i])) { GUI.Button(new Rect(0, 30 * i+30, 50, 30), (i + 1).ToString()); } } } //下载所有图片 private void DownLoad() { for (int i = 0; i < _urls.Length; i++) { DownLoadAllImages(_urls[i], _localPath[i]); } } void DownLoadAllImages(string url, string localPath) { WebClient web = new WebClient(); web.DownloadFile(url, localPath); //以下代码下载完成后执行 } }