uniapp开发小程序实现全局悬浮按钮的代码
时间:2022-09-23 10:10:41|栏目:JavaScript代码|点击: 次
看效果
这是一个全局的按钮,可以换成图片,自己写样式,每个页面都有;
须知:
1.uni.getSystemInfoSync()获取手机的信息接口
可以拿到手机屏幕的宽高
2.uni.createSelectorQuery().in(this)
uniapp中式没有window对象,和dom元素的,但是有时我们需要获取页面上节点的一些几何信息;
@touchcancel 手指触摸被打断,如来电提醒,弹窗 @touchend 手指触摸动作结束,如松开按钮 @touchmove 手指触摸后移动 @touchstart 手指触摸动作开始
3.touchmove滑动事件
@touchcancel 手指触摸被打断,如来电提醒,弹窗 @touchend 手指触摸动作结束,如松开按钮 @touchmove 手指触摸后移动 @touchstart 手指触摸动作开始
记录用户按下屏幕的坐标 x 和 y
touchmove(e) { // 单指触摸 if (e.touches.length !== 1) { return false; } console.log('移动',e); this.isMove = true; this.left = e.touches[0].clientX - this.offsetWidth; let clientY = e.touches[0].clientY - this.offsetHeight; // #ifdef H5 clientY += this.height; // #endif let edgeBottom = this.windowHeight - this.height - this.edge; // 上下触及边界 if (clientY < this.edge) { this.top = this.edge; } else if (clientY > edgeBottom) { this.top = edgeBottom; } else { this.top = clientY //将top存入本地存储 uni.setStorageSync("top", this.top); }, touchend(e) { if (this.isDock) { let edgeRigth = this.windowWidth - this.width - this.edge; if (this.left < this.windowWidth / 2 - this.offsetWidth) { this.left = this.edge; } else { this.left = edgeRigth; } //将left存入本地存储 uni.setStorageSync("left", this.left); this.isMove = false; this.$emit('btnTouchend'); }
每次移动这个按钮,本地存储的值都会改变;
取出存储的值
onShow() { //获取手机信息配置接口 const sys = uni.getSystemInfoSync(); //屏幕的宽高 this.windowWidth = sys.windowWidth; this.windowHeight = sys.windowHeight; // #ifdef APP-PLUS this.existTabBar && (this.windowHeight -= 50); // #endif if (sys.windowTop) { this.windowHeight += sys.windowTop; } //获取元素 const query = uni.createSelectorQuery().in(this); query.select('#_drag_button').boundingClientRect(data => { console.log(data); this.width = data.width; this.height = data.height; this.offsetWidth = data.width / 2; this.offsetHeight = data.height / 2; // this.left = this.windowWidth - this.width - this.edge; // this.top = this.windowHeight - this.height - this.edge; this.left = uni.getStorageSync('left') this.top=uni.getStorageSync('top') this.$nextTick(() => { this.firstIn = true }) }).exec(); },
赋值
<view id="_drag_button" class="drag" :style="{top:top+'px',left:left+'px',opacity:firstIn?1:0}" @touchstart="touchstart" @touchmove.stop.prevent="touchmove" @touchend="touchend" @click.stop.prevent="click" :class="{transition: isDock && !isMove }"> <button class="btn" open-type="contact" style="border: none;padding: 0;margin: 0;"> <image class="img" src="图片地址"> </image> </button> </view>
全局注册组件
因为我这个项目是vue3,所以注册组件的时候,不需要全局引入,
这个组件,需要在每个页面引入;
组件代码:需要换个图片就可以用了;
<template> <view> <view id="_drag_button" class="drag" :style="{top:top+'px',left:left+'px',opacity:firstIn?1:0}" @touchstart="touchstart" @touchmove.stop.prevent="touchmove" @touchend="touchend" @click.stop.prevent="click" :class="{transition: isDock && !isMove }"> <button class="btn" open-type="contact" style="border: none;padding: 0;margin: 0;"> <image class="img" src="图片地址"> </image> </button> </view> </view> </template> <script> export default { name: 'drag-button', props: { isDock: { type: Boolean, default: false }, existTabBar: { } }, data() { return { top: 0, left: 0, width: 0, height: 0, offsetWidth: 0, offsetHeight: 0, windowWidth: 0, windowHeight: 0, isMove: true, edge: 10, text: ' ', firstIn: false onShow() { //获取手机信息配置接口 const sys = uni.getSystemInfoSync(); //屏幕的宽高 this.windowWidth = sys.windowWidth; this.windowHeight = sys.windowHeight; // #ifdef APP-PLUS this.existTabBar && (this.windowHeight -= 50); // #endif if (sys.windowTop) { this.windowHeight += sys.windowTop; //获取元素 const query = uni.createSelectorQuery().in(this); query.select('#_drag_button').boundingClientRect(data => { console.log(data); this.width = data.width; this.height = data.height; this.offsetWidth = data.width / 2; this.offsetHeight = data.height / 2; // this.left = this.windowWidth - this.width - this.edge; // this.top = this.windowHeight - this.height - this.edge; this.left = uni.getStorageSync('left') this.top=uni.getStorageSync('top') this.$nextTick(() => { this.firstIn = true }) }).exec(); methods: { click() { this.$emit('btnClick'); touchstart(e) { this.$emit('btnTouchstart'); touchmove(e) { // 单指触摸 if (e.touches.length !== 1) { return false; } console.log('移动',e); this.isMove = true; this.left = e.touches[0].clientX - this.offsetWidth; let clientY = e.touches[0].clientY - this.offsetHeight; // #ifdef H5 clientY += this.height; // #endif let edgeBottom = this.windowHeight - this.height - this.edge; // 上下触及边界 if (clientY < this.edge) { this.top = this.edge; } else if (clientY > edgeBottom) { this.top = edgeBottom; } else { this.top = clientY uni.setStorageSync("top", this.top); touchend(e) { if (this.isDock) { let edgeRigth = this.windowWidth - this.width - this.edge; if (this.left < this.windowWidth / 2 - this.offsetWidth) { this.left = this.edge; } else { this.left = edgeRigth; } uni.setStorageSync("left", this.left); this.isMove = false; this.$emit('btnTouchend'); } } </script> <style lang="scss"> .drag { display: flex; justify-content: center; align-items: center; width: 180rpx; height: 135rpx; border-radius: 50%; font-size: $uni-font-size-sm; position: fixed; z-index: 999999; &.transition { transition: left .3s ease, top .3s ease; .btn { background-color: transparent; width: 135rpx; height: 130rpx; z-index: 9999; button::after { border: none; .img { height: 100%; width: 100%; </style>
页面引入:
<drag-button :isDock="true" :existTabBar="true" @btnClick="btnClick" @btnTouchstart="btnTouchstart" @btnTouchend="btnTouchend">
引入组件
components: { dragButton },
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