英雄联盟辅助lol挂机不被踢的方法(lol挂机脚本)
调用API设置鼠标位置并模拟鼠标右键让人物走动,全局钩子等
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Runtime.InteropServices;
using System.Threading;
namespace LOLSetCursor
{
public class Hook
{
static bool IsStartThread = false;
[StructLayout(LayoutKind.Sequential)]
public class KeyBoardHookStruct
{
public int vkCode;
public int scanCode;
public int flags;
public int time;
public int dwExtraInfo;
}
public class SetPaint
{
public int X;
public int Y;
public int rows;
}
[Flags]
enum MouseEventFlag : uint
{
Move = 0x0001,
LeftDown = 0x0002,
LeftUp = 0x0004,
RightDown = 0x0008,
RightUp = 0x0010,
MiddleDown = 0x0020,
MiddleUp = 0x0040,
XDown = 0x0080,
XUp = 0x0100,
Wheel = 0x0800,
VirtualDesk = 0x4000,
Absolute = 0x8000
}
//委托
public delegate int HookProc(int nCode, int wParam, IntPtr lParam);
static int hHook = 0;
public const int WH_KEYBOARD_LL = 13;
//释放按键的常量
private const int KEYEVENTF_KEYUP = 2;
//LowLevel键盘截获,如果是WH_KEYBOARD=2,并不能对系统键盘截取,Acrobat Reader会在你截取之前获得键盘。
static HookProc KeyBoardHookProcedure;
#region 调用API
//设置钩子
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
public static extern int SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hInstance, int threadId);
//抽调钩子
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
public static extern bool UnhookWindowsHookEx(int idHook);
//调用下一个钩子
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
public static extern int CallNextHookEx(int idHook, int nCode, int wParam, IntPtr lParam);
//获得模块句柄
[DllImport("kernel32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
public static extern IntPtr GetModuleHandle(string name);
//寻找目标进程窗口
[DllImport("user32.dll")]
public static extern IntPtr FindWindow(string lpClassName, string lpWindowName);
//查找子窗体
[DllImport("user32.dll", EntryPoint = "FindWindowEX")]
public static extern IntPtr FindWindowEx(IntPtr hwndParent,
IntPtr hwndChildAfter, string lpszClass, string lpszWindow);
//设置进程窗口到最前
[DllImport("USER32.DLL")]
public static extern bool SetForegroundWindow(IntPtr hWnd);
//模拟键盘事件
[DllImport("User32.dll")]
public static extern void keybd_event(Byte bVk, Byte bScan, Int32 dwFlags, Int32 dwExtraInfo);
//设置鼠标位置
[DllImport("user32.dll")]
static extern bool SetCursorPos(int X, int Y);
//模拟鼠标按键
[DllImport("user32.dll")]
static extern void mouse_event(MouseEventFlag flsgs, int dx, int dy, uint data, UIntPtr extraInfo);
#endregion
/// <summary>
/// 安装钩子
/// </summary>
public void Hook_Start()
{
//安装钩子
if (hHook == 0)
{
KeyBoardHookProcedure = new HookProc(KeyBoatdHookProc);
hHook = SetWindowsHookEx(WH_KEYBOARD_LL, KeyBoardHookProcedure,
IntPtr.Zero, 0);
if (hHook == 0) Hook_Clear(); //hook设置失败
}
}
/// <summary>
/// 卸载Hook
/// </summary>
public static void Hook_Clear()
{
bool retKeyboard = true;
if (hHook != 0)
{
retKeyboard = UnhookWindowsHookEx(hHook);
hHook = 0;
}
}
public static int KeyBoatdHookProc(int nCode, int wParam, IntPtr lParam)
{
Thread thread1 = new Thread(StartCursor);
SetPaint sp = new SetPaint();
sp.X = Screen.PrimaryScreen.Bounds.Width;
sp.Y = Screen.PrimaryScreen.Bounds.Height;
sp.rows = 0;
//监控用户键盘输入
KeyBoardHookStruct input = (KeyBoardHookStruct)Marshal.PtrToStructure(lParam, typeof(KeyBoardHookStruct));
Keys k = (Keys)Enum.Parse(typeof(Keys), input.vkCode.ToString());
if (input.vkCode == (int)Keys.Control || input.vkCode == (int)Keys.Shift || input.vkCode == (int)Keys.F1)
{
thread1.IsBackground = true;
IsStartThread = true;
thread1.Start(sp);
}
else if (input.vkCode == (int)Keys.Control || input.vkCode == (int)Keys.Shift || input.vkCode == (int)Keys.F2)
{
Hook_Clear();
if (null != thread1)
{
thread1.Abort();
IsStartThread = false;
}
}
return CallNextHookEx(hHook, nCode, wParam, lParam);
}
static void StartCursor(object list)
{
SetPaint spaint = list as SetPaint;
int sWhith = spaint.X;
int sHeight = spaint.Y;
int dx = 0;
int dy = 0;
while (IsStartThread)
{
if (3 < spaint.rows) spaint.rows = 0;
switch (spaint.rows)
{
case 0:
dx = sWhith / 3;
dy = sHeight / 3;
break;
case 1:
dy = dy * 2;
break;
case 2:
dx = dx * 2;
break;
case 3:
dy = dy / 2;
break;
default:
break;
}
spaint.rows++;
//MessageBox.Show("width:"+sWhith+" height:"+sHeight+ " X:" + dx + " Y:" + dy+" rows:"+spaint.rows);
SetCursorPos(dx, dy);
mouse_event(MouseEventFlag.RightDown | MouseEventFlag.RightUp, 0, 0, 0, UIntPtr.Zero);
Thread.Sleep(10000);
}
}
}
}
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本文标题:英雄联盟辅助lol挂机不被踢的方法(lol挂机脚本)
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