时间:2021-02-12 08:50:49 | 栏目:iOS代码 | 点击:次
近来无事,想想IT该怎样才能彰显浪漫情怀,不能口头上说说而已,最关键的是要有可视化的东西展示出来才行~
废话不多说,直接上Demo
HeartView.h
// // HeartView.h // DrawHeart // // Created by WQL on 16/3/1. // Copyright © 2016年 WQL. All rights reserved. // #import <UIKit/UIKit.h> @interface HeartView : UIView /** * 比率 */ @property (nonatomic,assign) CGFloat rate; /** * 填充的颜色 */ @property (nonatomic,strong) UIColor *fillColor; /** * 线条的颜色 */ @property (nonatomic,strong) UIColor *strokeColor; /** * 线条的宽度 */ @property (nonatomic,assign) CGFloat lineWidth; @end
HeartView.m文件:
// // HeartView.m // DrawHeart // // Created by WQL on 16/3/1. // Copyright © 2016年 WQL. All rights reserved. // #import "HeartView.h" //间距 NSInteger const spaceWidth = 5; //波浪的振幅 NSInteger const waveAmplitude = 5; @interface HeartView () { CGFloat t; } @end @implementation HeartView - (instancetype)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; if (self) { [self loadTimer]; } return self; } - (void)drawRect:(CGRect)rect { [super drawRect:rect]; //上面的两个半圆 半径为整个frame的四分之一 CGFloat radius = MIN((self.frame.size.width-spaceWidth*2)/4, (self.frame.size.height-spaceWidth*2)/4); //左侧圆心 位于左侧边距+半径宽度 CGPoint leftCenter = CGPointMake(spaceWidth+radius, spaceWidth+radius); //右侧圆心 位于左侧圆心的右侧 距离为两倍半径 CGPoint rightCenter = CGPointMake(spaceWidth+radius*3, spaceWidth+radius); //左侧半圆 UIBezierPath *heartLine = [UIBezierPath bezierPathWithArcCenter:leftCenter radius:radius startAngle:M_PI endAngle:0 clockwise:YES]; //右侧半圆 [heartLine addArcWithCenter:rightCenter radius:radius startAngle:M_PI endAngle:0 clockwise:YES]; //曲线连接到新的底部顶点 为了弧线的效果,控制点,坐标x为总宽度减spaceWidth,刚好可以相切,平滑过度 y可以根据需要进行调整,y越大,所画出来的线越接近内切圆弧 [heartLine addQuadCurveToPoint:CGPointMake((self.frame.size.width/2), self.frame.size.height-spaceWidth*2) controlPoint:CGPointMake(self.frame.size.width-spaceWidth, self.frame.size.height*0.6)]; //用曲线 底部的顶点连接到左侧半圆的左起点 为了弧线的效果,控制点,坐标x为spaceWidth,刚好可以相切,平滑过度。y可以根据需要进行调整,y越大,所画出来的线越接近内切圆弧(效果是越胖) [heartLine addQuadCurveToPoint:CGPointMake(spaceWidth, spaceWidth+radius) controlPoint:CGPointMake(spaceWidth, self.frame.size.height*0.6)]; //线条处理 [heartLine setLineCapStyle:kCGLineCapRound]; //线宽 [self setHeartLineWidthWithPath:heartLine]; //线条的颜色 [self setHeartStrokeColor]; //根据坐标点连线 [heartLine stroke]; //clipToBounds 切掉多余的部分 [heartLine addClip]; //初始化波浪的构成 UIBezierPath *waves = [UIBezierPath bezierPath]; //首先 把起始点设置为左侧 x坐标为spaceWidth 心形从下往上填充,y坐标需要满足一定的函数关系式,当rate为0时,位置为总高度-2倍的留白距离(spaceWidth)+波浪的振幅;当rate为1时,位置为留白距离(spaceWidth)-振幅。由这两个状态构建函数表达式,即可得到如下表达式 CGPoint startPoint = CGPointMake(spaceWidth, (self.frame.size.height-3*spaceWidth+waveAmplitude*2)*(1-self.rate)+spaceWidth-waveAmplitude); [waves moveToPoint:startPoint]; //关键的地方来了 波浪线怎么画? //首先,x坐标是从左往右连续的 y坐标是起始的高度加上一定的波动 这里选择了cos函数。5是波动的幅度大小,50控制的是波峰的间距,t是为了让其动起来,随时间发生波动 for (int i = 0; i<self.frame.size.width-spaceWidth*2+self.lineWidth*2; i++) { //x是要考虑线宽的 不然的话,会导致填充的宽度不够 y就是在某个值附近波动 CGPoint middlePoint = CGPointMake(spaceWidth+i-self.lineWidth, startPoint.y+waveAmplitude*cos(M_PI/50*i+t)); [waves addLineToPoint:middlePoint]; } //画波浪线的右端 到底部的垂直线 [waves addLineToPoint:CGPointMake(self.frame.size.width-spaceWidth*2, self.frame.size.height-spaceWidth*2)]; //画右侧底部的点 到达左侧底部的点之间的横线 [waves addLineToPoint:CGPointMake(spaceWidth, self.frame.size.height-spaceWidth*2)]; //设置填充颜色 [self setHeartFillColor]; //填充 [waves fill]; } //设置线条宽度 默认为1 - (void)setHeartLineWidthWithPath:(UIBezierPath*)path { CGFloat lineW; if (self.lineWidth) { lineW = self.lineWidth; }else{ lineW = 1; } [path setLineWidth:lineW]; } //设置线条颜色 - (void)setHeartStrokeColor { UIColor *strokColor; if (self.strokeColor) { strokColor = self.strokeColor; }else{ strokColor = [UIColor blackColor]; } [strokColor set]; } //设置填充的颜色 - (void)setHeartFillColor { UIColor *fillColor; if (self.fillColor) { fillColor = self.fillColor; }else{ fillColor = [UIColor orangeColor]; } [fillColor set]; } //为了实现动态的效果,加一个Timer - (void)loadTimer { NSTimer *timer = [NSTimer scheduledTimerWithTimeInterval:0.02 target:self selector:@selector(timerAction) userInfo:nil repeats:YES]; [timer fire]; } //t 是一个影响波浪线的参数,每次修改之,再画,则每次的都不一样,则有动态的效果 - (void)timerAction { t += M_PI/50; if (t == M_PI) { t = 0; } //修改了t之后 要调用draw方法 [self setNeedsDisplay]; } @end一些关键点,我已经注释啦~
下面就是看看怎么使用这个视图了:
ViewController.m中:
// // ViewController.m // DrawHeart // // Created by WQL on 16/3/1. // Copyright © 2016年 WQL. All rights reserved. // #import "ViewController.h" #import "HeartView.h" NSInteger const heartWidth = 200; NSInteger const heartHeight = 200; @interface ViewController () { HeartView *heartView; } @end @implementation ViewController - (void)viewDidLoad { [super viewDidLoad]; heartView = [[HeartView alloc]initWithFrame:CGRectMake((self.view.frame.size.width-heartWidth)/2, (self.view.frame.size.height-heartHeight)/2, heartWidth, heartHeight)]; heartView.rate = 0.5; heartView.lineWidth = 1; heartView.strokeColor = [UIColor blackColor]; heartView.fillColor = [UIColor redColor]; heartView.backgroundColor = [UIColor clearColor]; [self.view addSubview:heartView]; [self loadSlider]; } - (void)loadSlider { UISlider *valueSlider = [[UISlider alloc]initWithFrame:CGRectMake((self.view.frame.size.width-300)/2, self.view.frame.size.height-150, 300, 50)]; valueSlider.minimumValue = 0.0; valueSlider.maximumValue = 1.0; valueSlider.value = 0.5; [valueSlider addTarget:self action:@selector(valueChangedAction:) forControlEvents:UIControlEventValueChanged]; [self.view addSubview:valueSlider]; } - (void)valueChangedAction:(UISlider*)slider { heartView.rate = slider.value; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } @end
这里我添加了一个slider,为了实现随意设置爱心填充的rate。
哈,下面就是看看效果了:
以上就是本文的全部内容,希望对大家的学习有所帮助,快点制作属于自己浪漫爱心送给自己吧。