时间:2021-02-09 14:34:35 | 栏目:Android代码 | 点击:次
1.上原图
前几天在 Hencoder
征稿看到的Filpboard 里的的动画效果:
Filipboard.gif
先bb一句:在看本文的同时,如果觉得我写的模糊看不太懂的可以直接拉到文末,配合完整代码再一步一步看。
2.实现 整体思路:
用手机拍下来,逐帧观看了许久,恍然大悟,就是一张纸,折起一边之后,让其对折线绕中心点旋转。
关联自定义 View
: Camera
来控制对折幅度, canves
控制旋转。
具体:
每当对折线旋转的时候,图标总是一边是折起来的,一边是平铺的,且中心对称,所以将它整体分为两部分来绘制。
使用 canves
的 ClipRect()
方法可以轻松实现切割画布。
应该也能顺着想到给 canves
做动画让折叠线(切割线)动起来,这里会有一个问题,即:对折线是动起来了,可绘制内容也会跟着动起来,那我们要的是只有分割线在中间旋转实时分割图标,所以有个小技巧,
先这样:
canvas.rotate(-degreeZ); canvas.clipRect(0, -centerY, centerX, centerY);
再这样:
canvas.rotate(degreeZ); canvas.drawBitmap(bitmap, x, y, paint);
嗯对,在旋转画板的代码之后做切割,切割之后呢又让他以完全相同的角度反向旋转,再绘制图标,这样就可以实现之前让切割线旋转,而图标不动的目的了。
先贴这部分代码,明天写剩余部分:
protected void onDraw(Canvas canvas) { super.onDraw(canvas); int bitmapWidth = bitmap.getWidth(); int bitmapHeight = bitmap.getHeight(); int centerX = getWidth() / 2; int centerY = getHeight() / 2; int x = centerX - bitmapWidth / 2; int y = centerY - bitmapHeight / 2; // 不动的另一部分 canvas.save(); canvas.translate(centerX, centerY); canvas.rotate(-degreeZ); canvas.clipRect(-centerX, -centerY, 0, centerY); canvas.rotate(degreeZ); canvas.translate(-centerX, -centerY); canvas.drawBitmap(bitmap, x, y, paint); canvas.restore(); }
这时候看到的效果应该是这样的:
切割线旋转
接下来写和它中心对称的另一半:
因为是中心对称,旋转速度一致,只需要变更切割的部分为对称部分,所以这部分代码只需要将前一部分代码复制然后修改这一行 :
canvas.clipRect(-centerX, -centerY, 0, centerY);
为:
canvas.clipRect(0,-centerY,centerX,centerY);
就可以实现目的。
完整代码:
protected void onDraw(Canvas canvas) { super.onDraw(canvas); int bitmapWidth = bitmap.getWidth(); int bitmapHeight = bitmap.getHeight(); int centerX = getWidth() / 2; int centerY = getHeight() / 2; int x = centerX - bitmapWidth / 2; int y = centerY - bitmapHeight / 2; // 不动的另一部分 canvas.save(); canvas.translate(centerX, centerY); canvas.rotate(-degreeZ); canvas.clipRect(-centerX, -centerY, 0, centerY); canvas.rotate(degreeZ); canvas.translate(-centerX, -centerY); canvas.drawBitmap(bitmap, x, y, paint); canvas.restore(); // 被折起来的另一部分 canvas.save(); canvas.translate(centerX,centerY); canvas.rotate(-degreeZ); canvas.clipRect(0,-centerY,centerX,centerY); canvas.rotate(degreeZ); canvas.translate(-centerX,-centerY); canvas.drawBitmap(bitmap,x,y,paint); canvas.restore(); }
这时候运行代码的效果就是 没有效果。因为我们绘制的两部分一直是中心对称,虽然我们知道它在动,但是看起来仿佛只是绘制了一张静态的图标。
不着急,这时候就需要给它对折起来的这一半加上 Camera
,让它 “折起来”。
在代码里添加 Camera
经典四步:
camera.save(); camera.rotateY(degreeY); camera.applyToCanvas(canvas); camera.restore();
当然不考虑直接加上这些代码是不行的,因为我们是"对折",意味着 折起来的部分也要和 切割线 同步旋转,
所以这些代码应该这样插入进去:
// 被折起来的另一部分 canvas.save(); camera.save(); canvas.translate(centerX, centerY); canvas.rotate(-degreeZ); camera.rotateY(degreeY); camera.applyToCanvas(canvas); canvas.clipRect(0, -centerY, centerX, centerY); canvas.rotate(degreeZ); canvas.translate(-centerX, -centerY); canvas.drawBitmap(bitmap, x, y, paint); camera.restore(); canvas.restore();
这时候再运行代码:
已然完成百分之80
嘿,原动画的要求已经完成80%了。现在去加上最后的动画: 之前不动的一半也被折起来了,这个很简单修改不动的那一部分的代码:
// 不动的另一部分 canvas.save(); camera.save(); canvas.translate(centerX, centerY); canvas.rotate(-degreeZ); canvas.clipRect(-centerX, -centerY, 0, centerY); canvas.rotate(degreeZ); camera.rotateX(degreeY2); camera.applyToCanvas(canvas); canvas.translate(-centerX, -centerY); canvas.drawBitmap(bitmap, x, y, paint); camera.restore(); canvas.restore();
运行代码,ok,完成~
对了,还有个细节,仔细观察发现 中间旋转动画
是 旋转速度
越来越 慢
的,所以使用 LinearOutSlowInInterpolator
这个插补器。
关于属性动画,还有后面的更多的定制性以及细节优化,比如重写 onMeasure()
,动画属性抽离就不说了,整体思路以及一些细节思考我感觉都讲出来了,不知道是不是只有我一个人懂的那种。好懒啊,想睡觉。想下班,想吃鸡。
完成版
最后推荐一下大佬 扔物线
的学习网站 hencoder
:http://hencoder.com/ 不仅免费,而且贼6~
虽然我猜也没多少人能坚持看到这里,好惨,捂脸。
项目码云地址: https://gitee.com/alucode/AsFilpBoard
完整代码:
public class FlipBoardView extends View { private Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG); private Bitmap bitmap; private Camera camera = new Camera(); int degreeZ; int degreeY; int degreeY2; //中间旋转动画 private ObjectAnimator animator = ObjectAnimator.ofInt(this, "degreeZ", 0, 270); //第一段折起动画 private ObjectAnimator animator1 = ObjectAnimator.ofInt(this, "degreeY", 0, -45); //最后一段折起动画 private ObjectAnimator animator2 = ObjectAnimator.ofInt(this, "degreeY2", 0, -45); AnimatorSet animatorSet; public FlipBoardView(Context context) { super(context); } public FlipBoardView(Context context, @Nullable AttributeSet attrs) { super(context, attrs); } public FlipBoardView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); } { //糊脸修正,给camera 做z轴距离适配,避免绘制糊脸 DisplayMetrics displayMetrics = getResources().getDisplayMetrics(); float newZ = -displayMetrics.density * 6; camera.setLocation(0, 0, newZ); bitmap = BitmapFactory.decodeResource(getResources(), R.mipmap.maps); animator.setDuration(1000); animator.setStartDelay(500); animator.setInterpolator(new LinearOutSlowInInterpolator()); animator1.setDuration(800); animator1.setStartDelay(500); animator1.setInterpolator(new LinearInterpolator()); animator2.setDuration(500); animator2.setStartDelay(500); animator2.setInterpolator(new LinearInterpolator()); animatorSet = new AnimatorSet(); animatorSet.playSequentially(animator1, animator, animator2); animatorSet.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationEnd(Animator animation) { super.onAnimationEnd(animation); try { Thread.sleep(500); } catch (InterruptedException e) { e.printStackTrace(); } degreeZ = 0; degreeY = 0; degreeY2 = 0; animatorSet.start(); } }); } @Override protected void onAttachedToWindow() { super.onAttachedToWindow(); animatorSet.start(); } @Override protected void onDetachedFromWindow() { super.onDetachedFromWindow(); animatorSet.end(); } @SuppressWarnings("unused") public void setDegreeZ(int degreeZ) { this.degreeZ = degreeZ; invalidate(); } @SuppressWarnings("unused") public void setDegreeY(int degreeY) { this.degreeY = degreeY; invalidate(); } public void setDegreeY2(int degreeY2) { this.degreeY2 = degreeY2; invalidate(); } /** * 原理:从折 线分为两部分绘制,其实是绘制了两个bitmap 一个动一个不动 然后截取拼凑 * * @param canvas ca */ @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); int bitmapWidth = bitmap.getWidth(); int bitmapHeight = bitmap.getHeight(); int centerX = getWidth() / 2; int centerY = getHeight() / 2; int x = centerX - bitmapWidth / 2; int y = centerY - bitmapHeight / 2; canvas.save(); camera.save(); canvas.translate(centerX, centerY); canvas.rotate(-degreeZ); camera.rotateY(degreeY); camera.applyToCanvas(canvas); canvas.clipRect(0, -centerY, centerX, centerY); canvas.rotate(degreeZ); canvas.translate(-centerX, -centerY); canvas.drawBitmap(bitmap, x, y, paint); camera.restore(); canvas.restore(); // 不动的另一部分 canvas.save(); camera.save(); canvas.translate(centerX, centerY); canvas.rotate(-degreeZ); canvas.clipRect(-centerX, -centerY, 0, centerY); canvas.rotate(degreeZ); camera.rotateX(degreeY2); camera.applyToCanvas(canvas); canvas.translate(-centerX, -centerY); canvas.drawBitmap(bitmap, x, y, paint); camera.restore(); canvas.restore(); } /** * onMeasure() 日常重写 * @param widthMeasureSpec w * @param heightMeasureSpec h */ @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); int width; int height; int widthMode = MeasureSpec.getMode(widthMeasureSpec); int widthSize = MeasureSpec.getSize(widthMeasureSpec); int heightMode = MeasureSpec.getMode(heightMeasureSpec); int heightSize = MeasureSpec.getSize(heightMeasureSpec); if (widthMode == MeasureSpec.EXACTLY) { width = widthSize; } else { width = getPaddingLeft() + bitmap.getWidth() + getPaddingRight(); } if (heightMode == MeasureSpec.EXACTLY) { height = heightSize; } else { height = getPaddingTop() + bitmap.getHeight() + getPaddingBottom(); } setMeasuredDimension(width, height); } }
总结