时间:2022-10-21 09:45:02 | 栏目:Android代码 | 点击:次
存储四个值的矩形类:左侧、顶部、右侧和底部。可用于直接在画布上绘制或仅用于存储要绘制的对象的大小。Rect和RectF类之间的区别在于 RectF 存储浮点值,而Rect类存储整数。
private static Bitmap createDrawableBitmap(Drawable drawable) { int width = drawable.getIntrinsicWidth(); int height = drawable.getIntrinsicHeight(); if (width <= 0 || height <= 0) { return null; } float scale = Math.min(1.0f, ((float) MAX_IMAGE_SIZE) / ((float) (width * height))); if ((drawable instanceof BitmapDrawable) && scale == 1.0f) { return ((BitmapDrawable) drawable).getBitmap(); } int bitmapWidth = (int) (((float) width) * scale); int bitmapHeight = (int) (((float) height) * scale); Bitmap bitmap = Bitmap.createBitmap(bitmapWidth, bitmapHeight, Config.ARGB_8888); Canvas canvas = new Canvas(bitmap); Rect existingBounds = drawable.getBounds(); int left = existingBounds.left; int top = existingBounds.top; int right = existingBounds.right; int bottom = existingBounds.bottom; drawable.setBounds(0, 0, bitmapWidth, bitmapHeight); drawable.draw(canvas); drawable.setBounds(left, top, right, bottom); return bitmap; }
一个3 x 3的矩阵,用于存储可用于转换画布的信息。矩阵可以存储以下类型的变换信息:缩放、倾斜、旋转、平移。而每种变换方式都对应着三种方法:set方法将用新值替换当前的Matrix,不管之前Matrix的值是什么。pre和post 方法将在当前Matrix包含的任何内容之前或之后应用新的转换。
Matrix m = new Matrix(); m.setRotate(90); m.setScale(3f,1f); m.setTranslate(200, 200);
只有平移,旋转值和缩放值被重置
Matrix m = new Matrix(); m.preScale(3f,1f); m.preTranslate(200f, 100f); m.postScale(0.5f, 1f); m.postTranslate(100f, 0f);
先进行平移(200f, 100f),然后进行缩放(3f, 1f),然后进行缩放(0.5f, 1f),最后进行平移(100f, 0f)
Matrix m = new Matrix(); m.postTranslate(200f, 0f); m.preScale(0.5f, 1f); m.setScale(1f, 1f); m.postScale(5f, 1f); m.preTranslate(200f, 100f);
先进行平移(200f, 100f),然后进行缩放(1f, 1f),最后进行缩放(5f, 1f)。因为用了set方法所以平移(200f, 0f)和缩放(0.5f, 1f)被覆盖,不起作用
假如先进行平移(x, y),再进行缩放(sx, sy),那么看到的平移效果等同于(x*sx, y*sy),因为缩放是将整个画布或者坐标系进行缩放的
Canvas相当于Android的画布,可以把画布想象成一块内存空间,也就是一个Bitmap。Canvas的API提供一整套在这个Bitmap上进行绘图的操作方法。
使用指定的矩阵绘制位图,绘制的时候会使用矩阵进行变换,矩阵和画笔可以传入空值
将传入的源图bitmap指定的矩形区域src绘制到目标矩形区域dst中,如果矩形区域src传入空值,则表示绘制整个源图到目标矩形区域dst中,绘制的时候源图或子集自动缩放/平移以填充目标矩形。如果绘制对应的画笔通过方法setMaskFilter指定了超出原始位图宽/高的掩码过滤器(如BlurMaskFilter),则会位图将继续被绘制,就像在具有CLAMP模式的着色器中一样。因此,原始宽/高之外的颜色将是复制的边缘颜色。因为源矩形区域src对应的坐标空间是相对于源图的,而目标矩形区域dst对应的坐标空间是绘制视图对应的坐标空间,因此要控制好对应的缩放因子。
矩阵示例:
Bitmap background = Bitmap.createBitmap((int)width, (int)height, Config.ARGB_8888); float originalWidth = originalImage.getWidth(); float originalHeight = originalImage.getHeight(); Canvas canvas = new Canvas(background); float scale = width / originalWidth; float xTranslation = 0.0f; float yTranslation = (height - originalHeight * scale) / 2.0f; Matrix transformation = new Matrix(); transformation.postTranslate(xTranslation, yTranslation); transformation.preScale(scale, scale); Paint paint = new Paint(); paint.setFilterBitmap(true); canvas.drawBitmap(originalImage, transformation, paint);
矩形区域示例:
public Bitmap cropCircle(Bitmap bitmap) { Bitmap output = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Config.ARGB_8888); Canvas canvas = new Canvas(output); final int color = 0xff424242; final Paint paint = new Paint(); final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight()); paint.setAntiAlias(true); canvas.drawARGB(0, 0, 0, 0); paint.setColor(color); canvas.drawCircle(bitmap.getWidth() / 2, bitmap.getHeight() / 2, bitmap.getWidth()/2, paint); paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN)); canvas.drawBitmap(bitmap, rect, rect, paint); return output; }
位图,点阵图,可以理解为int[] buffer,用来存储每个像素点的容器。
createBitmap生成示例:
public Bitmap transform(Bitmap source) { int size = Math.min(source.getWidth(), source.getHeight()); int x = (source.getWidth() - size) / 2; int y = (source.getHeight() - size) / 2; Bitmap squaredBitmap = Bitmap.createBitmap(source, x, y, size, size); if (squaredBitmap != source) { source.recycle(); } Bitmap bitmap = Bitmap.createBitmap(size, size, source.getConfig()); Canvas canvas = new Canvas(bitmap); Paint avatarPaint = new Paint(); BitmapShader shader = new BitmapShader(squaredBitmap, BitmapShader.TileMode.CLAMP, BitmapShader.TileMode.CLAMP); avatarPaint.setShader(shader); Paint outlinePaint = new Paint(); outlinePaint.setColor(Color.WHITE); outlinePaint.setStyle(Paint.Style.STROKE); outlinePaint.setStrokeWidth(STROKE_WIDTH); outlinePaint.setAntiAlias(true); float r = size / 2f; canvas.drawCircle(r, r, r, avatarPaint); canvas.drawCircle(r, r, r - STROKE_WIDTH / 2, outlinePaint); squaredBitmap.recycle(); return bitmap; }
BitmapFactory生成示例:
private static Bitmap decodeSampledBitmapFromUrl(String url, int reqWidth, int reqHeight) throws IOException { // First decode with inJustDecodeBounds=true to check dimensions final Options options = new Options(); options.inJustDecodeBounds = true; InputStream stream = fetchStream(url); BitmapFactory.decodeStream(stream, null, options); stream.close(); // Calculate inSampleSize options.inSampleSize = calculateInSampleSize(options, reqWidth, reqHeight); // Decode bitmap with inSampleSize set options.inJustDecodeBounds = false; stream = fetchStream(url); Bitmap bitmap = BitmapFactory.decodeStream(stream, null, options); stream.close(); return bitmap; } private static InputStream fetchStream(String urlString) throws IllegalStateException, IOException { DefaultHttpClient httpClient = new DefaultHttpClient(); HttpGet request = new HttpGet(urlString); HttpResponse response = httpClient.execute(request); return response.getEntity().getContent(); } private static int calculateInSampleSize(Options options, int reqWidth, int reqHeight) { // Raw height and width of image final int height = options.outHeight; final int width = options.outWidth; int inSampleSize = 1; if (height > reqHeight || width > reqWidth) { // Calculate ratios of height and width to requested height and width final int heightRatio = Math.round((float) height / (float) reqHeight); final int widthRatio = Math.round((float) width / (float) reqWidth); // Choose the smallest ratio as inSampleSize value, this will guarantee // a final image with both dimensions larger than or equal to the // requested height and width. inSampleSize = heightRatio < widthRatio ? heightRatio : widthRatio; } return inSampleSize; }
注意:通过Bitmap.createBitmap生成的Bitmap对象是可变对象,可以向Bitmap上绘制内容,而通过BitmapFactory生成的Bitmap对象必须指定BitmapFactory.Options.inMutable = true,否则就是不可变对象,不能向上面绘制内容。
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