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通过Jetpack Compose实现双击点赞动画效果

时间:2022-09-21 08:29:42 | 栏目:Android代码 | 点击:

实现步骤

先红色画个爱心

Icon(
    Icons.Filled.Favorite,
    "爱心",
    Modifier
        .align(Alignment.Center)    
    tint = Color.Red
)

点击事件加动画

双击监听

.pointerInput(Unit) {
    detectTapGestures(
        onDoubleTap = {
          ...
        }
    )
}
#### **API 介绍**
| API名称 | 作用 |
| --- | --- |
| detectTapGestures | 监听点击手势 |

> 与 Clickable Modifier 不同的是,detectTapGestures 可以监听更多的点击事件。作为手机监听的基础 API,必然不会存在 Clickable Modifier 所拓展的涟漪效果

detectTapGestures 提供了四个可选参数
-   onDoubleTap (可选):双击时回调
-   onLongPress (可选):长按时回调
-   onPress (可选):按下时回调
-   onTap (可选):轻触时回调

我们用到的就是`onDoubleTap`

用枚举定义三个变量 开始、显示和消失

enum class LikedStates {
    Initial,
    Liked,
    Disappeared
}

remember保持数据状态,mutableStateOf监听状态变化

var transitionState by remember {
    mutableStateOf(MutableTransitionState(LikedStates.Disappeared))
}

MutableTransitionState包含两个字段:currentState和targetState。currentState初始化为提供的initialState,并且只能通过转换进行变异。targetState也初始化为initialState。可以对其进行变异,以改变使用updateTransition使用MutableTransitionState创建的过渡动画的过程。currentState和targetState都由状态对象支持。

判断拦截数据变化过程,用于实现对应的动画

if (transitionState.currentState == LikedStates.Initial) {
    transitionState.targetState = LikedStates.Liked
} else if (transitionState.currentState == LikedStates.Liked) {
    transitionState.targetState = LikedStates.Disappeared
}

开始显示的过度动画

val transition = updateTransition(transitionState = transitionState, label = null)
val alpha by transition.animateFloat(
    transitionSpec = {
       ...
    }
) {
    if (it == LikedStates.Liked) 1f else 0f
}

我们要实现有弹性的放大动画,所以利用graphicsLayer实现缩放

graphicsLayer可以应用于

定义scale,XY

1 :1放大所以定义一个就行

val scale by transition.animateFloat(
    transitionSpec = {
       ....
    }
) {
  ...
}

创建浮动动画作为给定变换的一部分targetValueByState用作从目标状态到此动画的目标值的映射

最后在定义三种状态里吗设置对应的参数

 when (it) {
        LikedStates.Initial -> 0f
        LikedStates.Liked -> 4f
        LikedStates.Disappeared -> 2f
    }

完整代码

@Suppress("TransitionPropertiesLabel")
@Composable
 fun DoubleTapToLike() {
    var transitionState by remember {
        mutableStateOf(MutableTransitionState(LikedStates.Disappeared))
    }

    Box(
        Modifier
            .fillMaxSize()
            .pointerInput(Unit) {
                detectTapGestures(
                    onDoubleTap = {
                        transitionState = MutableTransitionState(LikedStates.Initial)
                    }
                )
            }
    ) {
        if (transitionState.currentState == LikedStates.Initial) {
            transitionState.targetState = LikedStates.Liked
        } else if (transitionState.currentState == LikedStates.Liked) {
            transitionState.targetState = LikedStates.Disappeared
        }

        val transition = updateTransition(transitionState = transitionState, label = null)
        val alpha by transition.animateFloat(
            transitionSpec = {
                when {
                    LikedStates.Initial isTransitioningTo LikedStates.Liked ->
                        keyframes {
                            durationMillis = 500
                            0f at 0
                            0.5f at 100
                            1f at 225
                        }
                    LikedStates.Liked isTransitioningTo LikedStates.Disappeared ->
                        tween(durationMillis = 200)
                    else -> snap()
                }
            }
        ) {
            if (it == LikedStates.Liked) 1f else 0f
        }

        val scale by transition.animateFloat(
            transitionSpec = {
                when {
                    LikedStates.Initial isTransitioningTo LikedStates.Liked ->
                        spring(dampingRatio = Spring.DampingRatioHighBouncy)
                    LikedStates.Liked isTransitioningTo LikedStates.Disappeared ->
                        tween(200)
                    else -> snap()
                }
            }
        ) {
            when (it) {
                LikedStates.Initial -> 0f
                LikedStates.Liked -> 4f
                LikedStates.Disappeared -> 2f
            }
        }

        Icon(
            Icons.Filled.Favorite,
            "点赞",
            Modifier
                .align(Alignment.Center)
                .graphicsLayer(
                    alpha = alpha,
                    scaleX = scale,
                    scaleY = scale
                ),
            tint = Color.Red
        )
    }
}
enum class LikedStates {
    Initial,
    Liked,
    Disappeared
}

效果图

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