时间:2022-07-16 09:40:38 | 栏目:PHP代码 | 点击:次
命令模式,也称为动作或者事务模式,很多教材会用饭馆来举例。作为顾客的我们是命令的下达者,服务员是这个命令的接收者,菜单是这个实际的命令,而厨师是这个命令的执行者。那么,这个模式解决了什么呢?当你要修改菜单的时候,只需要和服务员说就好了,她会转达给厨师,也就是说,我们实现了顾客和厨师的解耦。也就是调用者与实现者的解耦。当然,很多设计模式可以做到这一点,但是命令模式能够做到的是让一个命令接收者实现多个命令(服务员下单、拿酒水、上菜),或者把一条命令转达给多个实现者(热菜厨师、凉菜厨师、主食师傅)。这才是命令模式真正发挥的地方!!
GoF定义:将一个请求封装为一个对象,从而使你可用不同的请求对客户进行参数化;对请求排队或记录请求日志,以及支持可撤消的操作
GoF类图
class Invoker { public $command; public function __construct($command) { $this->command = $command; } public function exec() { $this->command->execute(); } }
首先我们定义一个命令的接收者,或者说是命令的请求者更恰当。类图中的英文定义这个单词是“祈求者”。也就是由它来发起和操作命令。
abstract class Command { protected $receiver; public function __construct(Receiver $receiver) { $this->receiver = $receiver; } abstract public function execute(); } class ConcreteCommand extends Command { public function execute() { $this->receiver->action(); } }
接下来是命令,也就是我们的“菜单”。这个命令的作用是为了定义真正的执行者是谁。
class Receiver { public $name; public function __construct($name) { $this->name = $name; } public function action() { echo $this->name . '命令执行了!', PHP_EOL; } }
接管者,也就是执行者,真正去执行命令的人。
// 准备执行者 $receiverA = new Receiver('A'); // 准备命令 $command = new ConcreteCommand($receiverA); // 请求者 $invoker = new Invoker($command); $invoker->exec();
客户端的调用,我们要联系好执行者也就是挑有好厨子的饭馆(Receiver),然后准备好命令也就是菜单(Command),最后交给服务员(Invoker)。
其实这个饭店的例子已经非常清晰了,对于命令模式真是完美的解析
那说好的可以下多份订单或者给多个厨师呢?别急,下面的代码帮助我们解决这个问题
完整代码: https://github.com/zhangyue0503/designpatterns-php/blob/master/09.command/source/command.php
<?php class Invoker { private $command = []; public function setCommand(Command $command) { $this->command[] = $command; } public function exec() { if(count($this->command) > 0){ foreach ($this->command as $command) { $command->execute(); } } } public function undo() { if(count($this->command) > 0){ foreach ($this->command as $command) { $command->undo(); } } } } abstract class Command { protected $receiver; protected $state; protected $name; public function __construct(Receiver $receiver, $name) { $this->receiver = $receiver; $this->name = $name; } abstract public function execute(); } class ConcreteCommand extends Command { public function execute() { if (!$this->state || $this->state == 2) { $this->receiver->action(); $this->state = 1; } else { echo $this->name . '命令正在执行,无法再次执行了!', PHP_EOL; } } public function undo() { if ($this->state == 1) { $this->receiver->undo(); $this->state = 2; } else { echo $this->name . '命令未执行,无法撤销了!', PHP_EOL; } } } class Receiver { public $name; public function __construct($name) { $this->name = $name; } public function action() { echo $this->name . '命令执行了!', PHP_EOL; } public function undo() { echo $this->name . '命令撤销了!', PHP_EOL; } } // 准备执行者 $receiverA = new Receiver('A'); $receiverB = new Receiver('B'); $receiverC = new Receiver('C'); // 准备命令 $commandOne = new ConcreteCommand($receiverA, 'A'); $commandTwo = new ConcreteCommand($receiverA, 'B'); $commandThree = new ConcreteCommand($receiverA, 'C'); // 请求者 $invoker = new Invoker(); $invoker->setCommand($commandOne); $invoker->setCommand($commandTwo); $invoker->setCommand($commandThree); $invoker->exec(); $invoker->undo(); // 新加一个单独的执行者,只执行一个命令 $invokerA = new Invoker(); $invokerA->setCommand($commandOne); $invokerA->exec(); // 命令A已经执行了,再次执行全部的命令执行者,A命令的state判断无法生效 $invoker->exec();
我们的手机工厂和餐厅其实并没有什么两样,当我们需要代工厂来制作手机时,也是先下订单,这个订单就可以看做是命令。在这个订单中,我们会规定好需要用到的配件,什么型号的CPU,什么型号的内存,预装什么系统之类的。然后代工厂的工人们就会根据这个订单来进行生产。在这个过程中,我不用关心是某一个工人还是一群工人来执行这个订单,我只需要将这个订单交给和我们对接的人就可以了,然后只管等着手机生产出来进行验收咯!!
完整代码: https://github.com/zhangyue0503/designpatterns-php/blob/master/09.command/source/command-up.php
短信功能又回来了,我们发现除了工厂模式外,命令模式貌似也是一种不错的实现方式哦。在这里,我们依然是使用那几个短信和推送的接口,话不多说,我们用命令模式再来实现一个吧。当然,有兴趣的朋友可以接着实现我们的短信撤回功能哈,想想上面的命令取消是怎么实现的。
短信发送类图
完整源码: https://github.com/zhangyue0503/designpatterns-php/blob/master/09.command/source/command-message.php
<?php class SendMsg { private $command = []; public function setCommand(Command $command) { $this->command[] = $command; } public function send($msg) { foreach ($this->command as $command) { $command->execute($msg); } } } abstract class Command { protected $receiver = []; public function setReceiver($receiver) { $this->receiver[] = $receiver; } abstract public function execute($msg); } class SendAliYun extends Command { public function execute($msg) { foreach ($this->receiver as $receiver) { $receiver->action($msg); } } } class SendJiGuang extends Command { public function execute($msg) { foreach ($this->receiver as $receiver) { $receiver->action($msg); } } } class SendAliYunMsg { public function action($msg) { echo '【阿X云短信】发送:' . $msg, PHP_EOL; } } class SendAliYunPush { public function action($msg) { echo '【阿X云推送】发送:' . $msg, PHP_EOL; } } class SendJiGuangMsg { public function action($msg) { echo '【极X短信】发送:' . $msg, PHP_EOL; } } class SendJiGuangPush { public function action($msg) { echo '【极X推送】发送:' . $msg, PHP_EOL; } } $aliMsg = new SendAliYunMsg(); $aliPush = new SendAliYunPush(); $jgMsg = new SendJiGuangMsg(); $jgPush = new SendJiGuangPush(); $sendAliYun = new SendAliYun(); $sendAliYun->setReceiver($aliMsg); $sendAliYun->setReceiver($aliPush); $sendJiGuang = new SendJiGuang(); $sendAliYun->setReceiver($jgMsg); $sendAliYun->setReceiver($jgPush); $sendMsg = new SendMsg(); $sendMsg->setCommand($sendAliYun); $sendMsg->setCommand($sendJiGuang); $sendMsg->send('这次要搞个大活动,快来注册吧!!');