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JavaScript编写猜拳游戏

时间:2022-04-16 09:58:41 | 栏目:JavaScript代码 | 点击:

本文实例为大家分享了JavaScript编写猜拳游戏的具体代码,供大家参考,具体内容如下

HTML代码:

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>JS</title>
 
    <script rel="script" src="js1.js"></script>
 
    <style>
        #Div {
            width: 1000px;
            height: 700px;
            position: relative;
            border-style: groove;
            border-width: 2px;
        }
        /*猜拳区*/
        #area {
            width: 300px;
            height: 200px;
            background-color: #011bfd;
            position: absolute;
            top: 20%;
            left: 50%;
            transform: translate(-50%, -50%);
        }
        /*显示区*/
        #results {
            width: 400px;
            height: 50px;
            background-color: #f7f8fd;
            text-align:center;
            font-size:30px;
            position: absolute;
            top: 50%;
            left: 50%;
            transform: translate(-50%, -50%);
        }
        /*卡牌石头*/
        #stone {
            width: 100px;
            height: 150px;
            background-color: #011bfd;
            position: absolute;
            top: 80%;
            left: 30%;
            transform: translate(-50%, -50%);
        }
        /*卡牌剪刀*/
        #scissors {
            width: 100px;
            height: 150px;
            background-color: #011bfd;
            position: absolute;
            top: 80%;
            left: 50%;
            transform: translate(-50%, -50%);
        }
        /*卡牌布*/
        #cloth {
            width: 100px;
            height: 150px;
            background-color: #011bfd;
            position: absolute;
            top: 80%;
            left: 70%;
            transform: translate(-50%, -50%);
        }
    </style>
 
</head>
<body>
 
<div id="Div">
    <div id="area"></div>
 
    <div id="results"></div>
 
    <div id="stone" draggable="true"></div>
    <div id="scissors" draggable="true"></div>
    <div id="cloth" draggable="true"></div>
 
</div>
 
<script rel="script">
    show();
</script>
 
</body>
</html>

JavaScript 代码:

/***
 area 区域
 stone 石头    石头 = 石头  石头 > 剪刀  石头 < 布
 scissors 剪刀 剪刀 < 石头  剪刀 = 剪刀  剪刀 > 布
 cloth 布      布 > 石头  布 < 剪刀  布 = 布
 ***/
 
/***
 查看数据类型:Object.prototype.toString.call(变量)
 刷新局部:window.location.reload('#area');
 ***/
 
 
function Init () {
    //获取并且绑定HTML的ID,返回HTML格式(HTMLDivElement)
    const area = document.querySelector("#area");
    const results = document.querySelector("#results");
    const stone = document.querySelector("#stone");
    const scissors = document.querySelector("#scissors");
    const cloth = document.querySelector("#cloth");
 
    //定义拖拽的卡牌
    let ondragstart_ID = null
    //猜拳类型编写成数组
    const random_Action = ['stone', 'scissors', 'cloth'];
    //随机获取数组中的一个数组的键
    const random_Digital = Math.round(Math.random() * (random_Action.length - 1) + 1);
    //获取数组中的键值,如数组random_Action中的'stone'(random_Action[0])
    const random_Value = random_Action[random_Digital-1];
 
    //编写猜拳类型的方法
    function attribute (parameter) {
        //鼠标移入时(猜拳卡片变大)
        parameter.onmouseover = function () {
            this.style.height = '200px';
            this.style.width = '150px';
        }
        //鼠标移出时(猜拳卡片恢复初始状态)
        parameter.onmouseleave = function () {
            this.style.height = '150px';
            this.style.width = '100px';
        }
        //元素开始拖动时(猜拳卡片变透明)
        parameter.ondragstart = function () {
            this.style.opacity = '0.3';
            ondragstart_ID = parameter.id
        }
    }
    //创建猜拳类型的对象,给猜拳对象的属性赋值
    this.show_attribute = function () {
        attribute(stone)
        attribute(scissors)
        attribute(cloth)
    }
    //编写卡牌拖动事件
    this.overout = function () {
        //当卡牌拖拽到area(猜拳区域)之上
        area.ondragenter = function () {
            //判断随机数random_Digital,不能等于null
           if (random_Digital !== null) {
               //判断拖拽的卡牌
               if (ondragstart_ID === 'stone') {
                   //判断随机数对等于哪一个
                   switch (random_Value) {
                       case stone.id:
                           results.innerHTML = 'stone = stone,平局!';
                           break;
                       case scissors.id:
                           results.innerHTML = 'stone > scissors,你赢了!';
                           break;
                       case cloth.id:
                           results.innerHTML = 'stone < cloth,你输了!';
                           break;
                       default:
                           //刷新
                           window.location.reload();
                   }
                   //元素拖动结束(猜拳卡片恢复初始状态)
                   stone.ondragend = function () {
                       this.style.opacity = '1';
                   }
                   //延迟1秒后刷新
                   setTimeout(function (){
                       window.location.reload();
                   }, 1000);
                   //判断拖拽的卡牌
               }else if (ondragstart_ID === 'scissors') {
                   //判断随机数对等于哪一个
                   switch (random_Value) {
                       case stone.id:
                           results.innerHTML = 'scissors < stone,你输了!';
                           break;
                       case scissors.id:
                           results.innerHTML = 'scissors = scissors,平局!';
                           break;
                       case cloth.id:
                           results.innerHTML = 'scissors > cloth,你赢了!';
                           break;
                       default:
                           //刷新
                           window.location.reload();
                   }
                   //元素拖动结束(猜拳卡片恢复初始状态)
                   scissors.ondragend = function () {
                       this.style.opacity = '1';
                   }
                   //延迟1秒后刷新
                   setTimeout(function (){
                       window.location.reload();
                   }, 1000);
                   //判断拖拽的卡牌
               }else if (ondragstart_ID === 'cloth') {
                   //判断随机数对等于哪一个
                   switch (random_Value) {
                       case stone.id:
                           results.innerHTML = 'cloth > stone,你赢了!';
                           break;
                       case scissors.id:
                           results.innerHTML = 'cloth < scissors,你输了!';
                           break;
                       case cloth.id:
                           results.innerHTML = 'cloth = cloth,平局!';
                           break;
                       default:
                           //刷新
                           window.location.reload();
                   }
                   //元素拖动结束(猜拳卡片恢复初始状态)
                   cloth.ondragend = function () {
                       this.style.opacity = '1';
                   }
                   //延迟1秒后刷新
                   setTimeout(function (){
                       window.location.reload();
                   }, 1000);
               }
           }
        }
    }
}
 
//调用函数
function show() {
    const show_html = new Init();
    show_html.show_attribute()
    show_html.overout()
}

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