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vue实现直播间点赞飘心效果的示例代码

时间:2021-12-21 10:09:43 | 栏目:vue | 点击:

前言:

在开发公司项目的时候,遇到了直播间的一些功能,其中点赞冒泡飘心,就折腾了好久,canvas学的不好,自己写不来,百度找了一堆都是js原生写法,迁移到vue项目里来好多问题,百度也解决不了。自己试着慢慢解决,竟然在不知不觉中通了!废话不多说,直接上代码,复制粘贴即可使用

示例:

不动就不动吧.png

```第一步```:先在外部新建一个js文件,取名index.js(名字自己随便取)

index.js代码内容如下:

/**
 * LikeHeart
 * @version: 1.0.0
 * @author tennylv
 * @date 2018-05-24
 *
 */
'use strict';
(function (root, factory) {
  if (typeof exports === 'object') {
    module.exports = factory();
    //CMD
  } else if (typeof define === 'function' && define.amd) {
    define(factory);
    //AMD
  } else {
    //WINDOW
    root.LikeHeart = factory(); 
  }
})(this, function() {

  var LikeHeart = function(opt) {

    /**
     * 初始化心
     * 
     * @param {object} 
     * @object.x {number} 心起点位置x
     * @object.y {number} 心起点位置y
     * @object.endX {number} 心结束位置x
     * @object.endY {number} 心结束位置y
     * @object.height {number} 高
     * @object.width {number} 宽
     * @object.angelBegin {number} 左右摇摆起始角度(可为负值)
     * @object.angelEnd {number} 左右摇摆结束角度
     * @object.angleLeft {bool} 是否起始从坐往右摇摆
     * @object.noScale {bool} 是否使用缩放心动画
     * @object.scaleDis {number} 缩放心临界值(默认从起始位置到升高50)
     * @object.noFadeOut {bool} 是否使用fadeOut
     * @object.opacityDis {number} fadeout心临界值(默认距离结束位置40)
     * @object.speed {number} 上升速度 
     * @object.bezierPoint {obj} 贝塞尔曲线4个点的值参考https://aaaaaaaty.github.io/bezierMaker.js/playground/playground.html
     * @object.fadeOut {function} 每个心fadeOut之后回调
     * @object.image {obj} 图片对象
     */


     this.id = opt.id;
     this.x = opt.x;
     this.y = opt.y;
     this.endX = opt.endX;
     this.endY = opt.endY;
     this.orignY = opt.y;
     this.height = opt.height;
     this.width = opt.width;
     this.angle = 0;
     this.angleLeft = opt.angleLeft;
     this.angelBegin = opt.angelBegin || (-20 + rand(1,2));
     this.angelEnd = opt.angelEnd || (20 + rand(1,4));
     this.scale = 0;
     this.scaleDis = opt.scaleDis || 50;
     this.opacityDis = opt.opacityDis || 40;
     this.noScale = opt.noScale;
     this.noAngel = opt.noAngel;
     this.opacity = 1;
     this.speed = opt.speed || 0.0027;
     this.bezierPoint = opt.bezierPoint;
     this.bezierDis = 0;
     this.onFadeOut = opt.onFadeOut;
     this.IMG = opt.image;

     this.move = function (ctx) {

      if (this.opacity === 0) {

        this.onFadeOut && this.onFadeOut(this);
      }

      this.y = getBezierLine(this).yt;
      this.x = getBezierLine(this).xt;


      this.angle = rangeAngle(this);
      this.scale = getFScale(this);
      this.opacity = getFAlpha(this);


      ctx.save();
      ctx.translate(this.x, this.y);
      ctx.rotate(this.angle*(Math.PI/180));
      ctx.scale(this.scale, this.scale);
      ctx.globalAlpha = this.opacity;

      ctx.drawImage(this.IMG, -(this.IMG.width/2), -(this.IMG.height/2), this.width, this.height);
      ctx.restore();
     };

  };


  /**
   * 计算心左右摇摆的方法
   */
  function rangeAngle(heart) {
    if (heart.noAngel) {
      return 0;
    }
    let _angle = heart.angle;

    // 心介于[start, end]之间不断变化角度
    if(_angle >= heart.angelEnd) {
      // 角度不断变小,向左摇摆
      heart.angleLeft = false;
    } else if (_angle <= heart.angelBegin){
      // 角度不断变大,向又摇摆
      heart.angleLeft = true;
    }

    // 动态改变角度
    if (heart.angleLeft) {
      _angle = _angle + 1;
    } else {
      _angle = _angle - 1;
    }

    return _angle;

  }


  /**
   * 计算缩放角度的方法
   */
  function getFScale(heart){
    if (heart.noScale) {
      return 1;
    }
    let _scale = heart.scale;


    // 随着距离起始点的距离增加,scale不断变大
    let dis = heart.orignY - heart.y;
    _scale = (dis / heart.scaleDis);

    // 当大于设置的阈值时变成1
    if (dis >= heart.scaleDis) {
      _scale = 1;
    }

    return _scale;
  }

  /**
   * 计算透明度的方法
   */
  function getFAlpha(heart) {

    let _opacity = heart.opacity;

    let dis = heart.y - heart.endY;

    if (dis <= heart.opacityDis) {

      _opacity = Math.max((dis / heart.opacityDis), 0);

    } else {
      _opacity = 1;
    }
    return _opacity;
  }

  /**
   * 获得min-max的随机整数
   */
  function rand (min, max) {
   return Math.floor(Math.random() * (max - min + 1)) + min;
  }

  /**
   * 获得贝塞尔曲线路径
   * 一共4个点
   */
  function getBezierLine(heart){
    var obj = heart.bezierPoint;
    var p0 = obj.p0;
    var p1 = obj.p1;
    var p2 = obj.p2;
    var p3 = obj.p3;
    var t = heart.bezierDis;
    var cx = 3 * (p1.x - p0.x),
      bx = 3 * (p2.x - p1.x) - cx,
      ax = p3.x - p0.x - cx - bx,

      cy = 3 * (p1.y - p0.y),
      by = 3 * (p2.y - p1.y) - cy,
      ay = p3.y - p0.y - cy - by,

      xt = ax * (t * t * t) + bx * (t * t) + cx * t + p0.x,
      yt = ay * (t * t * t) + by * (t * t) + cy * t + p0.y;

    heart.bezierDis += heart.speed;

    return {
      xt: xt,
      yt: yt
    }
  }

  return LikeHeart;

});
```第二步```:引入需要用到的页面
import LikeHeart from "../../../static/js/index";
```第三步```:直接复制下面这一段
<script>
import LikeHeart from "../../../static/js/index";
export default {
 props: ["ClassTimePlayer", "videoUrl"],
 data() {
  return {
   width: 175, //初始宽度
   height: 400, //初始高度
   heartList: [], //初始数组
   heartCount: 0 //累加计数初始值
  };
 },
 methods: {
  getRandomDis() {
   if (Math.random() > 0.5) {
    return -(Math.random() * 43);
   } else {
    return +(Math.random() * 43);
   }
  },
  createHeart() {
   this.heartCount++;
   let positionArray = [
    {
     x: 100,
     y: 400,
     endX: 100,
     endY: 100
    }
   ];
   let img = new Image();
   // img.src = "../../static/img/" + Math.ceil(Math.random() * 2) + ".png";
   img.src = `../../static/img/${Math.ceil(Math.random() * 5)}.png`;
   let p1 = {
    x: 100 + this.getRandomDis(),
    y: 300 + this.getRandomDis()
   };
   let p2 = {
    x: 100 + this.getRandomDis(),
    y: 200 + this.getRandomDis()
   };
   return new LikeHeart({
    id: this.heartCount,
    x: positionArray[0].x,
    y: positionArray[0].y,
    endX: positionArray[0].endX,
    endY: positionArray[0].endY,
    onFadeOut: this.removeItem,
    noAngel: true,//决定是否从小到大
    // noScale: true,//决定是否左右摆动
    width: 30, //决定心的大小
    height: 30,
    image: img,
    bezierPoint: {
     p0: {
      x: positionArray[0].x,
      y: positionArray[0].y
     },
     p1: p1,
     p2: p2,
     p3: {
      x: positionArray[0].endX,
      y: positionArray[0].endY
     }
    }
   });
  },
  removeItem(item) {
   var array = [];
   for (var i = 0; i < this.heartList.length; i++) {
    if (this.heartList[i].id !== item.id) {
     array.push(this.heartList[i]);
    }
   }
   this.heartList = array;
  },
  },

  
  
 
 mounted() {
  // 飘心
  var _this = this;
  var ctx = document.getElementById("cvs").getContext("2d");
  (ctx.canvas.width = _this.width),
   (ctx.canvas.height = _this.height),
   (function loop() {
    ctx.clearRect(0, 0, _this.width, _this.height);
    _this.heartList.forEach(function(item) {
     item && item.move(ctx);
    });
    requestAnimationFrame(loop);
   })();
  setInterval(function() {
   _this.heartList.push(_this.createHeart());
  }, 700);
  document.getElementById("cvs").addEventListener(
   "click",
   function() {
    console.log(111111)
    _this.heartList.push(_this.createHeart());
   },
   false
  );
 },
};
</script>
图片自己去换,至于在哪里换 
img.src = `../../static/img/${Math.ceil(Math.random() * 5)}.png`;
这个就是咯
 ```最后一步```:在html里,写上这个 
  <!-- 飘心 -->
  <canvas id="cvs"></canvas>

收尾:

然后就实现了。这个代码我也是百度的某个大神的,最后说明下不是我写的哈。迁移到vue中稍微修改了一下,勿喷。

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