时间:2021-06-20 08:51:18 | 栏目:iOS代码 | 点击:次
UIBezierPath主要用来绘制矢量图形,它是基于Core Graphics对CGPathRef数据类型和path绘图属性的一个封装,所以是需要图形上下文的(CGContextRef),所以一般UIBezierPath在drawRect中使用。
使用方法
UIBezierPath 是对 CGPathRef 的封装。创建矢量图形时,拆解成一或多条线段,拼接起来,每条线段的终点都是下一条线段的起点。
具体地:
1.创建一个 UIBezierPath 对象
2.用 moveToPoint: 设置初始线段的起点
3.添加线段,定义一或多个子路径
4.修改 UIBezierPath 的绘图相关的属性,比如stroke path的属性 lineWidth 和 lineJoinStyle ,filled path的属性 usesEvenOddFillRule
注意:如果是矩形或者圆之类的特殊图形,可以不用第2步。
代码案例
画直线
UIBezierPath *path = [UIBezierPath bezierPath]; [path moveToPoint:CGPointMake(50, 50)]; [path addLineToPoint:CGPointMake(100, 50)]; path.lineWidth = 5.0f; path.lineJoinStyle = kCGLineJoinRound; [path stroke];
创建三角形
UIBezierPath *path = [UIBezierPath bezierPath]; [path moveToPoint:CGPointMake(50, 50)]; [path addLineToPoint:CGPointMake(300, 50)]; [path addLineToPoint:CGPointMake(200, 150)]; // 最后的闭合线是可以通过调用closePath方法来自动生成的,也可以调用-addLineToPoint:方法来添加 // [path addLineToPoint:CGPointMake(50, 50)]; [path closePath]; path.lineWidth = 5.0f; [path stroke];
创建矩形
UIBezierPath *path = [UIBezierPath bezierPathWithRect:CGRectMake(50, 100, 50, 50)]; path.lineWidth = 5.0f; [path stroke];
创建内切曲线
UIBezierPath *path = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(50, 200, 50, 50)]; path.lineWidth = 5.0f; [path stroke];
UIBezierPath *path = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(50, 200, 50, 100)]; path.lineWidth = 5.0f; [path stroke];
创建带有圆角的矩形,当矩形变成正圆的时候,Radius就不再起作用
UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(50, 300, 50, 50) cornerRadius:15.0f]; path.lineWidth = 5.0f; [path stroke];
设定特定的角为圆角的矩形
UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(50, 400, 50, 50) byRoundingCorners:UIRectCornerBottomLeft cornerRadii:CGSizeMake(5,5)]; path.lineWidth = 5.0f; [path stroke];
创建圆弧
UIBezierPath *path = [UIBezierPath bezierPathWithArcCenter:CGPointMake(100, 550) radius:25 startAngle:0 endAngle:1.5*M_PI clockwise:YES]; path.lineWidth = 5.0f; [path stroke];
通过路径A创建路径B
UIBezierPath *path_A = [UIBezierPath bezierPath]; [path_A moveToPoint:CGPointMake(200, 50)]; [path_A addLineToPoint:CGPointMake(250, 100)]; path_A.lineWidth = 5.0f; UIBezierPath *path_B = [UIBezierPath bezierPathWithCGPath:path_A.CGPath]; [path_B stroke];
创建三次贝塞尔曲线
UIBezierPath *path = [UIBezierPath bezierPath]; [path moveToPoint:CGPointMake(100, 200)]; [path addCurveToPoint:CGPointMake(300, 200) controlPoint1:CGPointMake(150, 150) controlPoint2:CGPointMake(250, 250)]; [path stroke];
创建二次贝塞尔曲线
UIBezierPath *path = [UIBezierPath bezierPath]; [path moveToPoint:CGPointMake(100, 200)]; [path addQuadCurveToPoint:CGPointMake(300, 200) controlPoint:CGPointMake(150, 150)]; [path stroke];
添加圆弧
UIBezierPath *path = [UIBezierPath bezierPath]; [path moveToPoint:CGPointMake(200, 400)]; [path addLineToPoint:CGPointMake(225, 410)]; [path addArcWithCenter:CGPointMake(200, 400) radius:25 startAngle:0 endAngle:1.5*M_PI clockwise:YES]; // [path closePath]; // [path removeAllPoints]; [path stroke];
追加路径
UIBezierPath *path_A = [UIBezierPath bezierPath]; [path_A moveToPoint:CGPointMake(200, 500)]; [path_A addLineToPoint:CGPointMake(225, 410)]; UIBezierPath *path_B = [UIBezierPath bezierPath]; [path_B moveToPoint:CGPointMake(200, 600)]; [path_B addLineToPoint:CGPointMake(225, 500)]; [path_A appendPath:path_B]; [path_A stroke];
创建翻转路径,即起点变成终点,终点变成起点
UIBezierPath *path = [UIBezierPath bezierPath]; [path moveToPoint:CGPointMake(50, 50)]; [path addLineToPoint:CGPointMake(100, 50)]; path.lineWidth = 5.0f; NSLog(@"%@",NSStringFromCGPoint(path.currentPoint)); UIBezierPath *path_b = [path bezierPathByReversingPath]; CGAffineTransform transform = CGAffineTransformMakeTranslation(200, 0); [path_b applyTransform: transform]; // 两条路径分别添加一条直接到 self.center [path addLineToPoint: CGPointMake(self.frame.size.width*0.5, self.frame.size.height*0.5)]; [path_b addLineToPoint: CGPointMake(self.frame.size.width*0.5, self.frame.size.height*0.5)]; NSLog(@"%@",NSStringFromCGPoint(path_b.currentPoint)); [[UIColor redColor] set]; [path stroke]; [[UIColor blueColor] set]; [path_b stroke];
路径进行仿射变换
UIBezierPath *path = [UIBezierPath bezierPath]; [path moveToPoint:CGPointMake(100, 50)]; [path addLineToPoint:CGPointMake(200, 50)]; CGAffineTransform transform = CGAffineTransformRotate(self.transform, M_PI_4); [path applyTransform:transform]; path.lineWidth = 5.0f; [path stroke];
创建虚线
CGFloat dashStyle[] = {1.0f, 2.0f}; UIBezierPath *path = [UIBezierPath bezierPath]; [path moveToPoint:CGPointMake(50, 50)]; [path addLineToPoint:CGPointMake(100, 50)]; [path setLineDash:dashStyle count:2 phase:0.0]; [path stroke];
设置颜色
UIBezierPath *path = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(100, 100, 100, 100)]; [[UIColor greenColor] setStroke]; [[UIColor redColor] setFill]; [path stroke]; [path fill];
设置描边混合模式
UIBezierPath *path = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(100, 100, 100, 100)]; [[UIColor greenColor] setStroke]; path.lineWidth = 10.0f; [path strokeWithBlendMode:kCGBlendModeSaturation alpha:1.0]; [path stroke];
UIBezierPath *path = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(100, 100, 100, 100)]; [[UIColor redColor] setFill]; [path fillWithBlendMode:kCGBlendModeSaturation alpha:0.6]; [path fill];
修改当前图形上下文的绘图区域可见,随后的绘图操作导致呈现内容只有发生在指定路径的填充区域
UIBezierPath *path = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(100, 100, 100, 100)]; [[UIColor greenColor] setStroke]; [path addClip]; [path stroke];
结语
关于UIBezierPath的简单介绍就到这了,主要是用代码做了展示,属性跟方法,没详细去介绍,我觉得可以直接看苹果的api写的也蛮清楚的.或者自己试试不同的参数样式也能大概理解了.
核心动画跟贝赛尔曲线都有了简单的介绍了,接下来就可以动手做点简单的自定义动画了.